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Author Topic: Adobe Stock, 3D Assets, Photoshop 3D, Project Felix and the future of stock...  (Read 2184 times)

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« on: March 02, 2017, 00:24 »
+3
Hi everyone,

I have been following the microstock group as a guest for a long time but decided to register here and this is my my first post and topic here.
I am a active 3D illustrator and photographer on FT, SS and 123. Its my 7th year on the stock imagery business.

As most of the stock veteran could agreed that stock imagery business is shifting dramatically since 2012. Mostly, photography side is much affected badly but now vector artists and illustrators are on the edge. As a result I am completely shifted to 3D rendered illlustrations which requires much more technical knowledge.

But now there is another and new side of the medallion. 3D is now a trending topic in stock world and recently Adobe is much busier nowadays with integrating its core businesses and apps with 3D editing/rendering capabilities. The last example is Project Felix app which is basically 3D compositing environment with very basic editing capabilities, mostly on materials and lighting.

I foresee that in 1-3 years we are going to see the increasing integration of easier 3D content creation and editing with some form of VR/AR/MR capability. Turbosquid is also working heavily to standardize the 3D file exchange between most popular 3D design apps with their recently released fileformat stemcell. newbielink:https://www.turbosquid.com/stemcell-3d-models [nonactive]

As a contributor I would like to ask if anyone here tried Project Felix from Adobe and especially ask to Mat Hayward from Adobe Stock about possibilities of adding the 3D assets to Adobe Stock (which I am very interested currently) as a contributor, the meaning and the future of 3D editing for Adobe apps.

Thanks.
« Last Edit: March 02, 2017, 02:05 by astrn »


« Reply #1 on: March 02, 2017, 01:48 »
+4
I have nothing to add but nice to read such a well thought out and interesting reflection on a part of the industry. I haven't been into 3d for a few years so didn't know about the efforts to produce a standard format. I hope you get a reply from Mat.

« Reply #2 on: March 02, 2017, 12:39 »
+1
I have nothing to add but nice to read such a well thought out and interesting reflection on a part of the industry. I haven't been into 3d for a few years so didn't know about the efforts to produce a standard format. I hope you get a reply from Mat.

Thanks. I also would like to hear from illustrator artists about what are they thinking about the future of stock imagery business. Dont be shy guys :)

« Reply #3 on: March 02, 2017, 21:43 »
0
I had not read about Project Felix and it is very interesting. A studio-type program for compositing 3D models using a familiar Adobe/Photoshop interface and being able to render in VRay using VRray materials and tweaking the render in PShop is a compelling idea. If it is included in Cloud I will be giving it a try.

As to the future of 3D/CG it looks like Autodesk's position as Max/Maya being top dog is becoming history. If I were younger and had the money to splurge I would not hesitate for a second to get into Houdini. That is the future of CG for things like feature films and probably high end architectural rendering, animation for TV and things like that. If Adobe's Felix becomes the default for lower-end CG, Max and Maya may go the way of Lightwave.



 

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