MicrostockGroup Sponsors


Author Topic: i have been producing 3d illustration stock for more than 2 years ,  (Read 1059 times)

0 Members and 1 Guest are viewing this topic.

« on: July 07, 2017, 04:50 »
0
hi ,

i have been producing 3d illustration stock for more than 2 years ,

i have been worried to much that i,m unable to identity what kind of customers buy this kind of images , except blogs and website usage which i found during image search of sold items , i start of with this type of work  because i,m able to produce it from the beginning itself . its being a long journey so far . after that due to low sales i deleted so many illustrations and been again re making or re doing again the same illustration for some months with correcting mistakes .  veterans can help me some kind of advice so i can get feedback , knowing your customers is very important ! , here in my country these types of illustrations are rarely used i,m totally unaware of this situation . thanks


below are some of my works







« Last Edit: July 07, 2017, 04:57 by illustrator »


jav

« Reply #1 on: July 07, 2017, 07:10 »
+4
Perhaps the market today is a bit saturated with images with this theme. I think in 3d the key is to look for originality. Offer things that photography can not offer. Photorealism is much appreciated and with 3d, you can realize ambitious production at a much lower cost.

Good luck!

Noedelhap

  • www.colincramm.com

« Reply #2 on: July 07, 2017, 07:46 »
+6
The render quality seems good to me, but the market is indeed saturated with these kind of images. I've seen the faceless generic guy in many images, in different colors, sizes and poses.

« Reply #3 on: July 07, 2017, 08:16 »
0
Perhaps the market today is a bit saturated with images with this theme. I think in 3d the key is to look for originality. Offer things that photography can not offer. Photorealism is much appreciated and with 3d, you can realize ambitious production at a much lower cost.

Good luck!

Thanks for  , what about this type of works with more details to the objects props &  although this images are saturated with the stock , 1 . customers demand should be different upon different years  , 2. i did,t find so many images within this kind of different background , maybe they are less demanding in the current scenario .

what about this type of images in print . or they are generally used in electronic media only ?

« Reply #4 on: July 07, 2017, 08:23 »
0
The render quality seems good to me, but the market is indeed saturated with these kind of images. I've seen the faceless generic guy in many images, in different colours, sizes and poses.
thanks for  ,

different colours with detailed works are very less according to my research , i don't know on which products / media customers usually rely on this type of illustrations & with my assumption the generic face type of character customers can use on any theme / situations which is usually a good benefit of that type of character . 

in my country i see this type of characters in flex and boards but usually they are usually a bit dull because of its composition and colour . which is my personal opinion .

Shelma1

« Reply #5 on: July 07, 2017, 08:38 »
+3
Try different things and see what sells. That's what we all do.

« Reply #6 on: July 07, 2017, 09:45 »
0
Looks like you've got yourself some unprintable RGB colors. I usually try to avoid those.

« Reply #7 on: July 07, 2017, 11:04 »
0
I think you should add more realism and less like vector drawing. That would include more detailed textures, better shaders, more interesting lighting and pay attention to color theory.
For instance, why not give that box a more realistic shader and texture and rotate it so it can clearly be seen as 3D, to make it a step further away from vector drawing.

« Reply #8 on: July 07, 2017, 11:16 »
0
Try different things and see what sells. That's what we all do.

sure and thanks for the suggestion .

« Reply #9 on: July 07, 2017, 11:20 »
0
Looks like you've got yourself some unprintable RGB colors. I usually try to avoid those.

ok thanks & appreciate your feedback , let me google it find out unprintable rgb colours  .

« Reply #10 on: July 07, 2017, 11:26 »
0
I think you should add more realism and less like vector drawing. That would include more detailed textures, better shaders, more interesting lighting and pay attention to color theory.
For instance, why not give that box a more realistic shader and texture and rotate it so it can clearly be seen as 3D, to make it a step further away from vector drawing.

thanks for the suggestion , yep it looks like a vector drawing , definitely i will consider it .   in coming days i would like to make mixed media illustration by adding some doodles or line art to the whole composition to cater the whole illustration more meaning full  :)


 

Related Topics

  Subject / Started by Replies Last post
3 Replies
2186 Views
Last post August 12, 2008, 20:53
by dnavarrojr
32 Replies
8931 Views
Last post February 18, 2011, 12:28
by m@m
7 Replies
3203 Views
Last post February 16, 2011, 11:21
by Morphart
24 Replies
3802 Views
Last post April 06, 2015, 00:33
by enstoker
0 Replies
501 Views
Last post September 19, 2016, 05:36
by Sean Locke Photography

Sponsors

Microstock Poll Results

Sponsors