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Author Topic: how many vector files should i have to make $100 per month  (Read 15768 times)

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« on: January 08, 2017, 09:33 »
0
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« Last Edit: June 05, 2017, 07:12 by aaelrahman89 »


Justanotherphotographer

« Reply #1 on: January 08, 2017, 09:45 »
+2
Dude I'm sorry but your portfolio is full of spam. You are making minor changes and uploading hundreds of similars.

You should be making a lot more than $100 with a lot less images if you uploading decent quality original content.

« Reply #2 on: January 08, 2017, 09:51 »
0
thank you for your reply   :)
but this is not spam
i found alot of contributers make one design with alot of versions

SpaceStockFootage

  • Space, Sci-Fi and Astronomy Related Stock Footage

« Reply #3 on: January 08, 2017, 09:55 »
0
It could be one vector, or it could be tens of thousands. Completely relies on the quality of the content, and will also be influenced slightly by where you sell them and your keywords/titles/descriptions. So there's no real answer to your question unfortunately.

niktol

« Reply #4 on: January 08, 2017, 09:57 »
+3
hey all
i want to know how many vector files should i have to make at least $100 per month ?

Somewhere between 1 and 10000

SpaceStockFootage

  • Space, Sci-Fi and Astronomy Related Stock Footage

« Reply #5 on: January 08, 2017, 10:02 »
+2
It could be one vector, or it could be tens of thousands. Completely relies on the quality of the content, and will also be influenced slightly by where you sell them and your keywords/titles/descriptions. So there's no real answer to your question unfortunately.

I have an After Effects project that gets me $324 a month on its own. I have a video that gets me about $100 to $200 a month, sometimes more, and I also have 35 videos that haven't sold even once. So 0.3 of that After Effects template would get me $100 a month. But an infinite number of those 35 videos would still net me $0 a month! 

Justanotherphotographer

« Reply #6 on: January 08, 2017, 10:22 »
+6
thank you for your reply   :)
but this is not spam
i found alot of contributers make one design with alot of versions

There are a lot of people creating spam on Shutterstock right now.

« Reply #7 on: January 08, 2017, 10:33 »
+2
At least now we know, that this lowlifes aren't making some big money. And yet, they keep spamming. What an idiots.

« Reply #8 on: January 08, 2017, 10:35 »
+3
His port at SS: ~1500 files, FT ~ 400 files

2 sales at DT in 2.5 years.
« Last Edit: January 08, 2017, 10:41 by Dumc »

« Reply #9 on: January 08, 2017, 11:21 »
+1
This is easy to estimate.  For each agency where you've had sales, divide your total sales during a month by the number of images online at that agency - that is your monthly return per accepted image.  Add that up over all agencies and that is your total return per image per month.  Divide that into 100 and it will give you the approximate number of images you will need to earn $100 per month, assuming quality and download rate stay the same.  You could calculate the mean over several months or a whole year if you think a month is not representative.  The problem of course is that the return per image changes over time - mine drops every year as the competition increases and my quality apparently does not - so the number of images you need now will only increase in the future.

If you have 1500 images online at SS and are not averaging $100 per month then you might want to rethink your strategy - I would think it is not worth the effort at that point.

ShadySue

  • There is a crack in everything
« Reply #10 on: January 08, 2017, 11:54 »
+4
thank you for your reply   :)
but this is not spam
i found alot of contributers make one design with alot of versions
It is spam.
If you found a lot of people jumping off a cliff (with no other information or data), would you do the same?

dpimborough

« Reply #11 on: January 08, 2017, 11:59 »
0
thank you for your reply   :)
but this is not spam
i found alot of contributers make one design with alot of versions
It is spam.
If you found a lot of people jumping off a cliff (with no other information or data), would you do the same?

Hahaha you made my day  ;D

Lemmings

ShadySue

  • There is a crack in everything
« Reply #12 on: January 08, 2017, 12:13 »
+1
hey all
i want to know how many vector files should i have to make at least $100 per month ?

42

« Reply #13 on: January 08, 2017, 12:30 »
0
Thanks All

« Reply #14 on: January 08, 2017, 12:47 »
+2
hey all
i want to know how many vector files should i have to make at least $100 per month ?

Somewhere between 1 and 10000

that's right. the answer was given by sjlocke to the hundredth thread asking the same question re photos..  to which he said..
"one good photo or 1,000 bad photos".
then also, it depends on your keywords too. spamming would not get you downloads,
it gets you views but eventually you shoot yourself on the foot as true buyers will ignore your port from there on.

like others say, many rely on numbers and thousands of same thing  , while others rely on
well selected single image from one shoot. in the end,
 i think i said this too before..
one thousand images with one dl won't get you placed on page one..
one image with 1,000 dls will.

so, both works.. be a factory sell millions or burgers or be a crtical stocker
and serve a la carte. the latter is less tiring... you don't have to feed the beast.

« Reply #15 on: January 08, 2017, 13:35 »
0
hey all
i want to know how many vector files should i have to make at least $100 per month ?

One is enough. But it has to be a good one.

« Reply #16 on: January 09, 2017, 07:49 »
0
hey all
i want to know how many vector files should i have to make at least $100 per month ?

One is enough. But it has to be a good one.

Thats hard right!!! He said $100 not 100 dwl per month. I doubt anyone could make this with only one image.


died from overdrawn


SpaceStockFootage

  • Space, Sci-Fi and Astronomy Related Stock Footage

« Reply #17 on: January 09, 2017, 08:07 »
0
hey all
i want to know how many vector files should i have to make at least $100 per month ?

One is enough. But it has to be a good one.

Thats hard right!!! He said $100 not 100 dwl per month. I doubt anyone could make this with only one image.


died from overdrawn

He did say $100, but if one download is $1, then 100 downloads does equal $100... so it's a valid point. It's not like he asked "how many vectors would I need to make $100 a month if each of them had a maximum of just one download".

And you may doubt that anyone could make $100 with just one image, but i'm pretty sure some people do. Although, they probably haven't got just one image... they'll have a bunch of images, but one or more of them make $100 a month.

« Reply #18 on: January 09, 2017, 16:52 »
+3
Although, they probably haven't got just one image... they'll have a bunch of images, but one or more of them make $100 a month.

This is how I meant.. But for sure it is possible. I am not that successful, but still I have one vector that made 100$ a month for almost 3 years. I imagine people with really popular vectors outdo that easily.

Anyways, the original question was not so good (that is why I responded like this) because it is not about how many files, but what quality and what is the demand etc. - and that is hard to quantify.

SpaceStockFootage

  • Space, Sci-Fi and Astronomy Related Stock Footage

« Reply #19 on: January 09, 2017, 17:26 »
0
Although, they probably haven't got just one image... they'll have a bunch of images, but one or more of them make $100 a month.

This is how I meant.. But for sure it is possible. I am not that successful, but still I have one vector that made 100$ a month for almost 3 years. I imagine people with really popular vectors outdo that easily.

Anyways, the original question was not so good (that is why I responded like this) because it is not about how many files, but what quality and what is the demand etc. - and that is hard to quantify.

Exactly! $100 a month is $100 a month... doesn't matter if that's with one image or a hundred images, so your 'one is enough' advice is accurate. The question was basically how long is a piece of string, so it's not like he's going to get a step by step guide or formula on exactly how many images it takes to make $100. Although if somebody asks me how long a piece of string is, I usually reply with "twice as long as half of piece of string". Keeps them on their toes.   

« Reply #20 on: January 09, 2017, 18:04 »
+1
He did say $100, but if one download is $1, then 100 downloads does equal $100... so it's a valid point. It's not like he asked "how many vectors would I need to make $100 a month if each of them had a maximum of just one download".

And you may doubt that anyone could make $100 with just one image, but i'm pretty sure some people do. Although, they probably haven't got just one image... they'll have a bunch of images, but one or more of them make $100 a month.

I've generally found that if I divide total earnings across all sites by the number of images it comes out to between $1-2 per image. Of course some images are never downloaded whilst others have made $60 off one sale and others have earned $100 off only three sales whilst images that have sold 100 times have only earned half that but I find $1 per image per year to be a good minimum estimate. I know that figure is going to vary wildly from person to person and depending on what you upload and how much though.


However uploading a hundred colour variants of basic images that anyone could modify from the original in 30 seconds is not a sensible strategy and it's only going to lower that baseline estimate for you. It's one of the reasons I've never bothered getting into creating vectors. I can't compete with others without compromising my integrity. If I do colour variants of rasters it's because it would take the buyer enough time and enough knowledge of the software to modify that it is justified but if it is just a simple vector I think you're better off sticking to a black and white version and one, maybe two colour variants... not two dozen. That only results in dividing your sales and ensuring nothing will ever become popular. A handful of popular images can earn more in a year than a thousand other images...

SpaceStockFootage

  • Space, Sci-Fi and Astronomy Related Stock Footage

« Reply #21 on: January 09, 2017, 18:16 »
0
but I find $1 per image per year to be a good minimum estimate.

I don't want to knock what you're doing, and who am I to question it if you're happy doing what you're doing... but is it worth it, for $1 a year? I don't know how long these images take you, but if it's one hour each, and $50 an hour is a half decent rate for an illustrator... are you happy knowing that you won't really make a return for fifty years? By which time we're probably all living in a post-apocalyptic wasteland brought about by our robot overlords.

I don't know if I could do that... sit and create something knowing that it's going to bring me in less than 10 cents a month. But like I say, if it's ok with you, then it's ok with me!   

« Reply #22 on: January 09, 2017, 19:17 »
0
but I find $1 per image per year to be a good minimum estimate.

I don't want to knock what you're doing, and who am I to question it if you're happy doing what you're doing... but is it worth it, for $1 a year? I don't know how long these images take you, but if it's one hour each, and $50 an hour is a half decent rate for an illustrator... are you happy knowing that you won't really make a return for fifty years? By which time we're probably all living in a post-apocalyptic wasteland brought about by our robot overlords.

I don't know if I could do that... sit and create something knowing that it's going to bring me in less than 10 cents a month. But like I say, if it's ok with you, then it's ok with me!   

You have a point, however I do 3D renders so the process is fairly automated. Actual creation time of the models for the images can be as short as a couple hours of work or maybe a day or two for more complex things. That time can then yield hundreds of images which each take usually between 10 minutes and an hour to render, all the while I can work on other stuff... or frankly just sleep. To be honest I usually create about five images an hour whilst just watching Netflix... laziness is my aim in life.

I can then often turn each render into several more unique images that would take the buyer hours to make by compositing or modifying them in Photoshop, a lot of which I've automated with scripts. I've had images which took five minutes to create that earned $100 within a couple months of uploading. The reason I estimate only $1 is just because I upload so many images. I do a lot of images using flags so it's easy to build up large numbers of images with little work, some of which never sell since the countries are so obscure but then I had a $60 EL on Istock out of the blue on an image of a waving Costa Rican flag so it's worth doing them all.

In terms of vector illustration or photography it is a low profit per image, yes... however the work is also far less. I reckon another two years of doing this and my annual income should be as much as I would get working full time in 3D modelling, which is a bitch of an industry to find work in. I've built up a portfolio of over 8000 images in just over a year of half assing it... so basically my aim is to get to a living wage off this and then I can work on making games.

It would be fun to create some content as great as yours but frankly it seems like a lot of work and I'm lazy... though some concept images of robot overlords enslaving humanity sounds like it would be interesting to make.

« Reply #23 on: January 09, 2017, 19:45 »
0
hey all
i want to know how many vector files should i have to make at least $100 per month ?

One is enough. But it has to be a good one.

Is it possible to have a link to that one image that brings you 100/month?

« Reply #24 on: January 09, 2017, 20:05 »
+2
hey all
i want to know how many vector files should i have to make at least $100 per month ?

One is enough. But it has to be a good one.

Is it possible to have a link to that one image that brings you 100/month?

I don't mean to be rude, but I had some copycats recreating that image, so no, I won't put a link. (I am not saying it will be you, can be just anyone reading this).

It is nothing special about it though, I think it was just uploaded in the right time (without planning it) and then made it to popular - first or second for some keywords, and it is still there. Now it does not sell so much, but still sells everyday.

And the reason I think others outdo that for sure: this vector never made it to most popular vectors (regardless of keywords).

I am talking about shutterstock BTW.


 

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