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Author Topic: 3d animation upscaling?  (Read 2475 times)

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« on: September 24, 2020, 14:33 »
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Does anybody here create 3D animations? If so, do you render at the native resolution or do you upscale your frames? For me, it's much faster to render at 1080p and use the photo model of waifu2x to upscale them all (including separate passes like depth and specular), but unfortunately the quality still isn't quite as good as I'd like (it's not as good as natively rendering in 4k).

Does anybody else upscale their animation frames? If so, what software do you use?


« Reply #1 on: September 24, 2020, 14:44 »
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Have you tried Topaz A.I. Gigapixel? It works wonders for upscaling, but expect heavy gpu load. Thou it might cause artifacts or flickering in frames as it might process them differently due to AI.

« Reply #2 on: September 24, 2020, 14:46 »
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I render in the final resolution I want.  Why wouldn't you?  Aside from time....

« Reply #3 on: September 24, 2020, 16:13 »
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Time is precisely the reason. I render lots of them frequently and my computer is basically never turned off at this point. If a 4K frame takes 20 minutes to render and a 1080p frame takes 5 minutes to render, even if it takes a few minutes to upscale each frame, that's still a huge amount of time saved.
« Last Edit: September 24, 2020, 16:25 by JohnTravolski »

« Reply #4 on: September 24, 2020, 17:06 »
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Hi! I use native always. Normally render in 8K. Sometimes it takes 3 to 4 days to render 15-20sec.
 I tried upscale but image seems a little fuzzy specially when projected.
 
I don't know if this works for you but last year i made this workaround:
I had a 2d/3d project with 20K size for an Arena/stadium show.  I split screen in 5 4k sides (kind of inverted cube frontal perspective) and render. Afterwards i stitch it one by one in premiere and render final. quality was 4:4:4 and it was faster.



« Reply #5 on: September 27, 2020, 11:45 »
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Hi! I use native always. Normally render in 8K. Sometimes it takes 3 to 4 days to render 15-20sec.
 I tried upscale but image seems a little fuzzy specially when projected.
 
I don't know if this works for you but last year i made this workaround:
I had a 2d/3d project with 20K size for an Arena/stadium show.  I split screen in 5 4k sides (kind of inverted cube frontal perspective) and render. Afterwards i stitch it one by one in premiere and render final. quality was 4:4:4 and it was faster.

What 3d applications do you use, and what are your system's specs? I'm using C4D (both standard renderer and redshift) but my system getting old (i7 5960x and two GTX 970s).

« Reply #6 on: September 27, 2020, 15:16 »
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Hi,
I use c4d,  blender for 3d works but sometimes i combine with meshroom for some photogrammetry.
Always render in png to finalize in AE/Premiere. For 360VR projects too. Normally i use standard renderer. sometimes i use octane or redshift but it depends of the work.

my machine: AMD Ryzen Threadripper 3960X, 128GB ram, nvidia quadro m4000, Motherboard MSI TRX40 PRO 10G


« Last Edit: September 27, 2020, 15:21 by Evaristo tenscadisto »


 

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