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Author Topic: Quantity vs quality  (Read 9001 times)

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« Reply #25 on: February 28, 2017, 04:04 »
+1
So it's not so much quality or quantity, it's something that we can't affect. Luck and search engines.

Luck is not independent of quantity.

It's also not independent of quantity. What's your point?


outoftheblue

« Reply #26 on: February 28, 2017, 04:27 »
+1
So it's not so much quality or quantity, it's something that we can't affect. Luck and search engines.

Luck is not independent of quantity.

It's also not independent of quantity. What's your point?

Well, you said it's something that we can't affect: luck and search engines.
But it's not true because quantity affects luck, so we can affect luck by uploading more.

« Reply #27 on: February 28, 2017, 04:44 »
+1
70% quality 30% quantity

« Reply #28 on: February 28, 2017, 05:12 »
+2
So it's not so much quality or quantity, it's something that we can't affect. Luck and search engines.

Luck is not independent of quantity.

Indeed, the more lotery tickets you buy, the more chances you have to win it...

« Reply #29 on: February 28, 2017, 05:20 »
+1
So it's not so much quality or quantity, it's something that we can't affect. Luck and search engines.

Luck is not independent of quantity.

It's also not independent of quantity. What's your point?

Well, you said it's something that we can't affect: luck and search engines.
But it's not true because quantity affects luck, so we can affect luck by uploading more.

Yeah; I misread your post, thought you were talking about quality.

« Reply #30 on: February 28, 2017, 05:46 »
+1
So it's not so much quality or quantity, it's something that we can't affect. Luck and search engines.

Luck is not independent of quantity.

Indeed, the more lotery tickets you buy, the more chances you have to win it...
Yep but thats to do with probability not "luck"

outoftheblue

« Reply #31 on: February 28, 2017, 05:57 »
0
So it's not so much quality or quantity, it's something that we can't affect. Luck and search engines.

Luck is not independent of quantity.

Indeed, the more lotery tickets you buy, the more chances you have to win it...
Yep but thats to do with probability not "luck"

I have a probabilistic view of luck. In assence of any specific philosophical/religious reason to believe otherwise, the two coincide if the sample is large enough.

ShadySue

  • There is a crack in everything
« Reply #32 on: February 28, 2017, 06:54 »
+2
So it's not so much quality or quantity, it's something that we can't affect. Luck and search engines.

Luck is not independent of quantity.

Indeed, the more lotery tickets you buy, the more chances you have to win it...
Yep but thats to do with probability not "luck"

I have a probabilistic view of luck. In assence of any specific philosophical/religious reason to believe otherwise, the two coincide if the sample is large enough.

Yeah but if you buy 100 lottery tickets and win 10, you've lost.

« Reply #33 on: February 28, 2017, 07:00 »
0
So it's not so much quality or quantity, it's something that we can't affect. Luck and search engines.

Luck is not independent of quantity.

Indeed, the more lotery tickets you buy, the more chances you have to win it...
Yep but thats to do with probability not "luck"

I have a probabilistic view of luck. In assence of any specific philosophical/religious reason to believe otherwise, the two coincide if the sample is large enough.
The larger the portfolio the less luck is a factor but in life there is always random chance....some people do win the lottery. But as you can't predict luck then doing the lottery and waiting for the jackpot is not a sound career choice any more than uploading 100 images and hoping a few will turn into mega best sellers.

« Reply #34 on: February 28, 2017, 09:23 »
+3
Would you rather give priority to quantity over quality in this era of microstock where million files are added monthly knowing your "one" super quality image will highly go unseen?

died from overdrawn

There is no more this choice: bad quality doesn't sell anymore. You have to produce high quality in high quantity.

AYA

« Reply #35 on: February 28, 2017, 10:27 »
+3
It's easy to look for a black and white answer but stock photography is a mature market, meaning that there is no easy answer. I think a lot of unhappy contributor miss the days when you could easily make money without much effort because there wasn't enough images to fill buyers needs but that was never going to last.

It's not just about quality and quantity anymore, it's about following trends, trying new techniques, going back and analyzing your sales and keyword success, getting your workflow in order, being consistent, finding and shooting niches... the list goes on!

It's hard work with high rewards it you are willing to evolve but stock photography in 2017 is not for the faint of heart and I get that it must be really tough for some of the forum members that have a family to support.

Just my two cents...

JimP

« Reply #36 on: February 28, 2017, 12:25 »
+2
"Quality" is really irrelevant in microstock. "Saleability" is the name of the game. This is a business, not an art gallery. 
Any image that sells has to be competently done as a baseline; but to make money for the artist it needs to fit the buyer's needs.That means it should "tell a story" that many people want to tell, and for bonus points have impact in a small size. If not many artists are telling that story, you rise to the top.
In addition, I have seen (and I'll bet we've all seen) some of our top-selling images on one site fall flat on another. I don't know why that should be, but it is.
Month after month I find that about 3% of my images are providing 90% of my income. And, as I said, it's a different 3% for different sites.
Now, if I could just unlock the "magic formula" for that, I'd only have to submit a few images if each one sold really well. The holy grail of microstock!

You have it if saleability is the quality and then more quantity of those is the rest of answer.

Can't have an either or question when the right answer isn't one of the choices? Marketability, buyer demand, saleability, whatever it's called is more important than quantity or quality. Unless the word quality means what people want to buy, not just big, good looking images.

5000 average photos won't make as much as 1000 quality photos, and 100 marketable photos will beat all of that.

nazlisart

  • I create therefore I AM
« Reply #37 on: February 28, 2017, 13:24 »
0
Now, if I could just unlock the "magic formula" for that, I'd only have to submit a few images if each one sold really well. The holy grail of microstock!
If you find "magic potion" I give you half -NO- all of my Kingdom, for just a drop!!! I'll make it all back and then more the next month!

nazlisart

  • I create therefore I AM
« Reply #38 on: February 28, 2017, 13:42 »
+5
My experience as an illustrator is that the higher the quality the least easy to have your subject successfully copied and therefore "replaced" in sales. Subjects are more or less fixed and rarely something completely new comes to surface. Style is also very important - sometimes style equals niche - but a recognizable and desirable style is also high quality...

So my verdict for illustrations and vectors is that Quality is King!!!

« Reply #39 on: February 28, 2017, 15:41 »
0
Since all of my photo are aerials. I look for shots from the air that give a fresh view of marketable subjects.     

« Reply #40 on: February 28, 2017, 16:43 »
+3
So my verdict for illustrations and vectors is that Quality is King!!!

I agree. Unless you're one of those insanely productive illustrators who can crank out hundreds of thousands of images, I think the quality game is the better play. At least that's what I've experienced. In my limited experimentation with faster production of lower-quality images, the lower quality stuff just can't sell enough volume to keep up with a few high-end images.

« Reply #41 on: February 28, 2017, 17:09 »
0
So my verdict for illustrations and vectors is that Quality is King!!!

I agree. Unless you're one of those insanely productive illustrators who can crank out hundreds of thousands of images, I think the quality game is the better play. At least that's what I've experienced. In my limited experimentation with faster production of lower-quality images, the lower quality stuff just can't sell enough volume to keep up with a few high-end images.
As a non-illustrator I'm just curious are those illustrations with various variations produced by automated software in some way?


nazlisart

  • I create therefore I AM
« Reply #42 on: March 01, 2017, 13:55 »
+1
Quote
As a non-illustrator I'm just curious are those illustrations with various variations produced by automated software in some way?

I don't know of any automated software option but if you have some experience you can organize your workflow so that you can easily produce variations (e.g. have the color & shading in separate layers so that you have variations by just changing the color). Again in my experience if the theme sells and it is well done variations just slightly enhance or refresh sales if it doesn't you just waste time you could put in a new illustration. The best use of variations is when a theme is proven its sale-ability.

« Reply #43 on: March 02, 2017, 00:11 »
0
I think the key is to have quality photos in as many subjects/categories as possible.

« Reply #44 on: March 02, 2017, 02:47 »
0
Quote
As a non-illustrator I'm just curious are those illustrations with various variations produced by automated software in some way?

I don't know of any automated software option but if you have some experience you can organize your workflow so that you can easily produce variations (e.g. have the color & shading in separate layers so that you have variations by just changing the color). Again in my experience if the theme sells and it is well done variations just slightly enhance or refresh sales if it doesn't you just waste time you could put in a new illustration. The best use of variations is when a theme is proven its sale-ability.
Thanks....I can only conclude that some of the more "prolific" producers have a very high boredom threshold


 

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