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Author Topic: 3D video  (Read 4033 times)

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Uncle Pete

« on: December 30, 2013, 16:51 »
0
There was a discussion on SS about the dwindling market, which was small to start with.

I asked and no answer, but it might be because it's under Video and not many people read that. Same as here?

What format should the 3D be for SS? Not just size, but there are four different common 3D formats. Which one do they require. I really couldn't find it?

Also might as well ask the same for Pond5 while I'm asking.

3D - frame rate, codec, what style of 3D encoding?

I've been playing with red/blue anaglyph but the new TVs are something else. Anyone have anything helpful about this?

I still think it's a passing fad, or might already be a past fad. Imagine all those people who bought 3D Tvs for the last four years.  ???


« Reply #1 on: December 30, 2013, 20:43 »
0
I believe that I read somewhere (but I seem to make a habit of being wrong!) that the new 3D TVs use polarization.

Uncle Pete

« Reply #2 on: October 26, 2014, 12:38 »
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Yes, so do I.

TV uses, Active Shutter technology. http://www.best-3dtvs.com/guides/how-3d-tvs-work/

Personal opinion?, just like the 50s 3D horror movies = a passing fad. But fun!

I believe that I read somewhere (but I seem to make a habit of being wrong!) that the new 3D TVs use polarization.


3D update - including some hopefully interesting links:

Mars flyover of a rocky region.  https://www.youtube.com/watch?v=hYDtYseABNo#t=16

Anaglyph standard red/blue glasses. This is what you will find in space. Nice and simple. Also the kind of images we can shoot without much more than two cameras.

Free 3D glasses check my site, it's the lower link on the page:  http://peteklinger.com/3d.html

Why a link? If you have 3D glasses, take a look at the converted stereoviews and some home made 3 fun. Want to make your own. With one camera. Stand in a spot, put your weight on your left foot, take a photo - don't move or change focus or exposure - shift you weight to your right foot. That's enough for some parallax.

You should try to keep the camera the same level, not tilted left/right, or up/down. Imagine just shifting the camera a slight distance on a flat bar. That's what you are trying to achieve.

Also anything over 2 degrees of angular parallax, will start to be difficult for viewers to resolve.

I'm found that images with three distances of objects start to look more like they have depth. More stacking ranges, the more it fools the brain into seeing depth.

That's what this one was supposed to do, but I missed it somehow. Maybe I need to redo the angles?

Wheels, mirrors, driver, air scoop, wing, all kinds of depths.

Anyway, click the page link and send a SASE for a free pair of cardboard "glasses". They are like the ones that came in comics or for the old 3D movies in the 50s and 60s. I've sent them to friends and relatives. Then if you like it, Rainbow sells plastic pairs, at a fair price.

Someone says they have found them at Dollar Tree. If I every see that I'll buy a box of them to hand out.

The Super Bowl and other TV specials used a different color combination.


 

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