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Author Topic: 3d round head figure - what software  (Read 17885 times)

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« on: November 29, 2010, 02:13 »
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Hi all, i notice there are a lot of 3d figure with big round head around all stock websites.

such as this one:
http://image.shutterstock.com/display_pic_with_logo/581500/581500,1288356044,1/stock-photo--d-small-people-parents-with-children-d-image-isolated-white-background-63979219.jpg

Do you know what software is used to generate it? they all look same so it looks like from a animation software..

I had tried to google but can't really see anything similars.


« Reply #1 on: November 29, 2010, 03:01 »
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Id say Maya or 3ds max.   You need to be able to 1. make the model  2.  rigg it ( for movement )  3. animate it     Not as easy as it looks.    well, if you make only one image its easy, but youd want to be able to use it in different scenes and in different positions.

« Reply #2 on: November 29, 2010, 03:21 »
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oic, so u mean it is not a default 3d models from specified software?

I saw quite a few of variation, some with fingers or some are not.. that's why i thought it is from a software that you can just animate the dummy.

may want to try build something simple like that and learn about how to animate it..

Microbius

« Reply #3 on: November 29, 2010, 04:11 »
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No, not a standard figure. People make and rig them. If you look closely they are all actually different. You have pointed out some of the differences above.

« Reply #4 on: November 29, 2010, 04:29 »
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understand..thank you very much.

At least i know there is no specified software to generate it, may try to build one. thanks!

« Reply #5 on: November 29, 2010, 11:44 »
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I have see you are asking this kind of questions from some time now. What software to use, what machine, etc.
I wonder, if you dont have any 3d background experience, what makes you think you can just start earning money from this field? Of course you could learn and prectise, but the kind of questions you do makes me feel you think this is like an automatic thing, some magic push the buton and ... voil!!! image done.
Like any field needs practice and knowledge to master and to let you freely express what you are imaginating.

« Reply #6 on: November 29, 2010, 12:38 »
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I have see you are asking this kind of questions from some time now. What software to use, what machine, etc.
I wonder, if you dont have any 3d background experience, what makes you think you can just start earning money from this field? Of course you could learn and prectise, but the kind of questions you do makes me feel you think this is like an automatic thing, some magic push the buton and ... voil!!! image done.
Like any field needs practice and knowledge to master and to let you freely express what you are imaginating.

I agree.  I've got Blender and haven't had a chance to learn to use it yet.  There is a steep learning curve that goes on with this definitely not a press a button and *poof* there you are.  I followed a tutorial many months ago for a snowman and I still couldn't get it right so I gave up.  Might be something I'd look into doing next year to expand what I already do with Illustrator but I have to put in the work to learn how to use it.  And I can tell you...it's not easy...well...not for me anyway ;)

« Reply #7 on: November 29, 2010, 13:48 »
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of course it is not easy, but that's a question to me whether there is a software to animate the dummy, so i just ask, at least now i know there isn't. I guess this questions may help somebody too..

« Reply #8 on: November 29, 2010, 14:42 »
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There are plenty of tutorials online where it shows you what steps are involved to create such a dummy.

This will give you way more insight than asking for help about this topic here.

« Reply #9 on: November 30, 2010, 01:45 »
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i wonder what is wrong asking a questions? I am sorry if i wasted your time but why don't you just leave stupid people like me alone?

I had a question and i had googled it and i just wanted to have a confirmation. What is wrong with that?

 ???

« Reply #10 on: November 30, 2010, 02:39 »
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Its nothing wrong with asking questions.   We are all different.   He was just giving you a tip in a rough way. Happens all the time on forums. 

Search for "3ds max tutorials" for example, and you will have things to do for years. Other software has less tutorials and some nothing at all.
Unfortunately 3ds max is most expensive :-\  But there are a free trialversion

This place would be pretty boring without  questions...

« Reply #11 on: November 30, 2010, 04:10 »
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i wonder what is wrong asking a questions? I am sorry if i wasted your time but why don't you just leave stupid people like me alone?

I had a question and i had googled it and i just wanted to have a confirmation. What is wrong with that?

 ???

Nothing wrong asking questions, dont take my answer as that, english is not my lenguage and some times i guess my words may be misunderstaken. You can off course make questions about what you want, by the kind of questions you ask, i am under the impression you have not a clue about 3D, even though you are in miscrostock forum asking this questions. My advise is you go to especific forums and tutorials to start lerning, if you like it and get involved in the learning, you shuold then start thinking of making a bussines out of it, i just feel you are starting the wrong way. You can go to cgtalk, thats a specific forum.
You can just ignore my advise also if you feel its with bad intention, bad its not the case.

« Reply #12 on: November 30, 2010, 05:53 »
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FWIW, I agree with what you said, in that mk's questions were along the lines of "nice image, what camera do you have?".  It's like people saying, "hey, I want to have a go at shooting stock video.  what camera should i get?".

molka

    This user is banned.
« Reply #13 on: November 30, 2010, 07:02 »
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why do you want to make more of those hydrocephalic abominations? they are terrible : (

« Reply #14 on: November 30, 2010, 07:17 »
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FWIW, I agree with what you said, in that mk's questions were along the lines of "nice image, what camera do you have?".  It's like people saying, "hey, I want to have a go at shooting stock video.  what camera should i get?".

then again, we all have to start somewhere.

If I see that stock is fun and profitable in terms of photography and want to spend a year or two developing the skills of an illustrator I don't want to start learning in some obscure program.  I want to know what people use so I can start learning with the proper tools.

« Reply #15 on: November 30, 2010, 10:19 »
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Its some kind of anger-ocd.  Extremely common in webforums...

« Reply #16 on: November 30, 2010, 10:37 »
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There are so many approaches (and none of them is "right") that it's almost impossible to deliver a satisfactory answer.

First off, you would have to figure out which 3D modeling software you are able to afford. This would quickly give you an idea what tutorials to look out for. Google's Sketchup is free.

Now you need to read up on character modeling, rigging, animating and texture mapping and creation, not to mention the art of lighting in a 3D program.

This is pretty much all you need to do. Give it a year to become proficient at it and to achieve results that iStock will approve.

At Lynda.com you will find lots of useful workshops to get started right away.

« Reply #17 on: November 30, 2010, 16:03 »
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FWIW, I agree with what you said, in that mk's questions were along the lines of "nice image, what camera do you have?".  It's like people saying, "hey, I want to have a go at shooting stock video.  what camera should i get?".


I don't think it is the same question, as some software may come with pre-sets that one may use, or has extras that you buy with a certain set.  Like those models in Daz3D.  As I understand, you get a "model" ready to use, what saves you time.

BTW, I love the work by Palto and purchased several of his images for a project at work.  I prefer the square heads though.
http://www.dreamstime.com/Palto_info

« Reply #18 on: November 30, 2010, 16:10 »
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FWIW, I agree with what you said, in that mk's questions were along the lines of "nice image, what camera do you have?".  It's like people saying, "hey, I want to have a go at shooting stock video.  what camera should i get?".


I don't think it is the same question, as some software may come with pre-sets that one may use, or has extras that you buy with a certain set.  Like those models in Daz3D.  As I understand, you get a "model" ready to use, what saves you time.

BTW, I love the work by Palto and purchased several of his images for a project at work.  I prefer the square heads though.
http://www.dreamstime.com/Palto_info


yeah, he's got some really nice stuff!

donding

  • Think before you speak
« Reply #19 on: November 30, 2010, 19:40 »
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I won't even attempt it, but I think a lot of people forget what this forum is for. It's to help fellow contributors.....somehow that gets forgotten.

« Reply #20 on: November 30, 2010, 20:29 »
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I won't even attempt it, but I think a lot of people forget what this forum is for. It's to help fellow contributors.....somehow that gets forgotten.

noooooooooooooo, that's not true :P

Microbius

« Reply #21 on: December 01, 2010, 11:09 »
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FWIW, I agree with what you said, in that mk's questions were along the lines of "nice image, what camera do you have?".  It's like people saying, "hey, I want to have a go at shooting stock video.  what camera should i get?".


I don't think it is the same question, as some software may come with pre-sets that one may use, or has extras that you buy with a certain set.  Like those models in Daz3D.  As I understand, you get a "model" ready to use, what saves you time.

BTW, I love the work by Palto and purchased several of his images for a project at work.  I prefer the square heads though.
http://www.dreamstime.com/Palto_info



yeah, he's got some really nice stuff!


I hope that person is a very talented digital artist by the name of Ryan Wood (which I doubt) otherwise he's stolen someone's IP for his Dreamstime avatar.
« Last Edit: December 02, 2010, 03:44 by Microbius »

« Reply #22 on: December 01, 2010, 11:20 »
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I want to know what people use so I can start learning with the proper tools.

Pencil and paper?  ;)

I downloaded Blender and it is definitely a lot to learn. I'll probably get back to it at some point, but it is going to take some time.

« Reply #23 on: December 03, 2010, 14:18 »
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This is a point I have made previously in other settings but you do NOT have to be able to do modelling to produce rendered images in the same way that you don't need to actually father the children you might photograph.  It may take a long time to become expert but, with low cost or even free tools and commercially available models, you can easily make images suitable for stock use (possibly with the exception of IS).  The example you show is pretty complex in comparison to most stock "stick figures" but could be produced relatively easily even in free software such as Wings 3D (although rigging is a whole other ball game).  With a little imagination such figures could also be produced by adapting, already rigged, commercial models.

« Reply #24 on: February 07, 2011, 22:30 »
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:-)


 

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