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Author Topic: Blender Free 3D software  (Read 7864 times)

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RacePhoto

« on: November 01, 2011, 15:04 »
0
http://www.blender.org/

Someone who knows might take a look at this and tell me what you think of it. FREE is nice but like Irfanview, it may do basic editing but anything complex will be difficult?

Blender is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License.

Could be what I need to tracing my simple graphics that are rasters, into vectors, but since I'm a photographer and clueless, it would be really nice if someone could see if it's functional. Also maybe others here would like to try it for their intro to 3D?


« Reply #1 on: November 01, 2011, 15:14 »
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Don't know much about Blender, but it doesn't do vectors, does it?  I thought it was just 3d.  (Shows what I know about such things.)

From your port, it looks like you're already doing 3D work.  What did you use to do the polar bear and the man running beside the airplane?  Those look more like 3d renders than illustrations.  Why not stick with that program?
« Last Edit: November 01, 2011, 15:28 by stockmarketer »

RacePhoto

« Reply #2 on: November 01, 2011, 15:37 »
0
Don't know much about Blender, but it doesn't do vectors, does it?  I thought it was just 3d.  (Shows what I know about such things.)

From your port, it looks like you're already doing 3D work.  What did you use to do the polar bear and the man running beside the airplane?  Those look more like 3d renders than illustrations.  Why not stick with that program?

3dstudiomax, adobe photoshop, and poser, but I thought you said you only did photos, did I miss something there in your reply? Something up to date instead of the older versions of these, may be better?

The pig (latest batch) was a 3D model to start with, custom made to Spec.

No I don't know vectors, that why I was hoping someone who did could ascertain if this software was useful or just one more toy for the web.  :)

Since I keep reading how well illustrations sell I wanted to test if they actually do as well as the Mock-Stock I've been playing with.

I still use Elements for most of the photo work because I can't use most of the features of CS# for Editorial. It's kind of like the stamps. I had an idea, I worked up a way to make them different and isolated, I tried it... it's a flop. No market very few sales. It was interesting and now I've moved on to something new. After that I have another idea for a project. Keeps me entertained and amused. Can't decide... food porn or more isolations with the new light setup.
« Last Edit: November 01, 2011, 15:50 by RacePhoto »

« Reply #3 on: November 01, 2011, 15:46 »
0
3dstudiomax, adobe photoshop, and poser, but I thought you said you only did photos, did I miss something there in your reply?
Yes, my port is primarily photos.  I had heard of Blender before but didn't really know what it was.  I clicked the link you provided and it appears to primarily be a 3D program.  I know more about illustrations than 3D (which is to say a little is more than nothing) but do 3D programs also do vectors?

RacePhoto

« Reply #4 on: November 01, 2011, 15:47 »
0
3dstudiomax, adobe photoshop, and poser, but I thought you said you only did photos, did I miss something there in your reply?
Yes, my port is primarily photos.  I had heard of Blender before but didn't really know what it was.  I clicked the link you provided and it appears to primarily be a 3D program.  I know more about illustrations than 3D (which is to say a little is more than nothing) but do 3D programs also do vectors?

Got me, I'm still trying to be a photographer! LOL

Did the avatar with paint shop pro 6, animation wizard that comes with it. Haven't started that software in about 8 months. There's probably some GNU free software that does the same thing. Seems there's more of that coming around.

Thanks microstockphoto.co.uk I won't create another stupid reply. I think I have InkScape around here someplace and had some problems with the SGV conversions from rasters. Probably just me. It added gradients and tried to manage the shadows when converting to Vectors. I suspect the best way is start with the right format and software and I won't be causing all that trouble for myself.
 
 
« Last Edit: November 01, 2011, 15:56 by RacePhoto »

microstockphoto.co.uk

« Reply #5 on: November 01, 2011, 15:52 »
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I used Blender long time ago for architectural 3D modelling. As far as I remember, It's not for vectors.

A freeware program for vectors is Inkscape:
http://inkscape.org/

Its native format is .sgv, but can export to .eps using ConversionSVG (freeware as well):
http://sourceforge.net/projects/conversionsvg

I'm not an illustrator, so I only used it for basic tasks, can't tell you much.

As a side note, I recently installed Ubuntu in the Oracle VirtualBox virtual machine under Windows 7: it's easy and fast with a decent computer, and using Linux from inside Windows (or Mac) without even rebooting could open a lot of new possibilities regarding freeware tools.

----

Re: to your edit above: anyway - as much as I like playing with free tools - I'm not convinced as well that free is always the best. Sometimes paying for the right software is better.
« Last Edit: November 01, 2011, 16:05 by microstockphoto.co.uk »

« Reply #6 on: November 01, 2011, 19:58 »
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If you have 3ds max there is no point in downloading blender, which won't do anything significant which Max won't and has the reputation of being hard to learn.

Almost all 3D modeling software will import vector files, but not the latest Illustrator files, just eps 10 usually. The 3D programs convert the vectors to polygons or to NURBS (if you have Maya or Rhino or MOI or some other NURBS modeling sofware). It is like the way that 3D programs import text (fonts being the same sort of thing as vectors).

Often the meshes created from imported vectors into 3D don't render very well, and forget about modifying the meshes very much, they will be very hard to work with using your normal Max tools.

If I were going to start in vectors, I would just download the trial version of Illustrator from Adobe, I think you can still do that for free. Virtually no one doing vectors for money uses anything else, although it is in many ways a piece of junk (like most Adobe software IMO). Illustrator has a 3D function which lets you use 3D-like rendering tools to add depth to your vectors. It's very buggy though, was never really supported in subsequent versions after it was added to Illustrator.  Still, I use it sometimes.

I often make vectors in Illustrator and import them into NURBS modeling software. It is like using Illustrator as a 3D modeling program.

« Reply #7 on: November 02, 2011, 13:19 »
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I'm using Blender 6.0 and don't know if it will export eps properly to be used by other vector software like illustrator.

It's basically a 3d modelling program that is free and the version I have comes with a lot of extras for it like extra rendering engines.  I would have to check it out and see what happens.

I looked at the render settings as well as the export settings and it can not be exported as an eps.  The only thing I've found that can be exported as an eps would be a uv map for you to use the file in either photoshop or illustrator or gimp or whatever to make textures for your model to wrap around them once it's brought back into blender.  It can only be exported as image files like jpg and png and the like.

« Reply #8 on: November 02, 2011, 16:01 »
0
I used Blender long time ago for architectural 3D modelling. As far as I remember, It's not for vectors.

A freeware program for vectors is Inkscape:
http://inkscape.org/

Its native format is .svg, but can export to .eps using ConversionSVG (freeware as well):
http://sourceforge.net/projects/conversionsvg


+1

Those two apps are definitely the best in 3D and vectors in the OpenSource field.

RacePhoto

« Reply #9 on: November 04, 2011, 03:10 »
0
I used Blender long time ago for architectural 3D modelling. As far as I remember, It's not for vectors.

A freeware program for vectors is Inkscape:
http://inkscape.org/

Its native format is .svg, but can export to .eps using ConversionSVG (freeware as well):
http://sourceforge.net/projects/conversionsvg


+1

Those two apps are definitely the best in 3D and vectors in the OpenSource field.


Thanks everyone for saving me the download and install, when nothing new would happen.


 

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