Illustrators Corner - Microstock Illustrators Forum > Illustration - General

Where to learn making 3d images

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araminta:
I started "seriously" with 3D about two year ago and the most important piece of advice I can give you is to spend some time to carefully choose your 3D package and then stick with it: 3D softwares are quite complex to use and very complex to master and if you try to use too many different softwares, you will just spend most of your time learning them instead of learning 3D.

Cinema 4D is an excellent and well known package I would recommend.

Oh, and don't spend too much time with Poser characters if you want to produce microstock images: we are still a few years away from photorealism ;)

I think that trying to produce simple microstock 3D renders (which are not rejected) is a good way to learn 3D basics as you can get very simple 3D scenes which sell very well. One of my best seller this year so far is a 3D render of an isolated milk box  ;D


AVAVA:
That is fascinating stuff SJ,

 May I ask why you chose to turn to photography when CGI is such an up and coming profession. I would love to have your 9 years experience under my hat. Do you have any of your CGI work we could see, I love that stuff. Thanks for the post.

Best,
AVAVA

Sean Locke Photography:
Good CG is too much work, imo, to be able to output a variety of saleable stuff, except for the very generic stick guy on white series.

Working at Disney was great!  It's the kind of thing you don't appreciate until you're not doing it anymore.  Lilo and Stitch?  A classic, but it sure doesn't seem like it when you're trying to get it done.

Spent 4 weeks or so, on one scene in Brother Bear.  Whew!

LostOne:
I learned some of it at the college, we had computer graphics lectures that included some work in Maya and then programming in openGL. The rest I learned on my own but didn't have the time to continue learning since I had other things to do. I'm just starting to get back to it.

There are many tutorials and books on the web. Those should be enough for the basic stuff. Then the only limitation is the time invested and your imagination.

AVAVA:
 
 Hey SJ.

 Thanks for the feedback. I have a friend that incorporates it into his RM still images with people. Really cool stuff but very spacific market and he says he can barely stay ahead of the tech. curve. He doesn't produce many images a month because he says it is so labor intensive but I will say his sales are way better than mine. Thannks for the input. I would never have the patience, 4 weeks on one scene. You must have nightmares of Brother Bear in your sleep during production with that much focus. Can you bring yourself to watch those films you worked on.

Best,
AVAVA

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