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Author Topic: iStock to start Subscription packages.  (Read 49469 times)

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« Reply #75 on: April 04, 2008, 14:05 »
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^Interesting handle Mr Newbie  :-X


« Reply #76 on: April 04, 2008, 14:17 »
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^Interesting handle Mr Newbie  :-X

LOL exactly what I thought

« Reply #77 on: April 04, 2008, 14:18 »
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Is that a direct quote from an istock person hatman?  Do you have a link?



edit:  forget that.  I found it, and fixed your post.  I hope that is allright.

« Reply #78 on: April 04, 2008, 14:21 »
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Istock has no need to screw contributers to gouge more money from them, it does not make business sense, as the contributers are customers as well and vital to the operation of their business. 

....istock makes money in the end, and it helps the contributers as well and IMO is very attractive. 

....
The end of the day calculations would not crash their servers, in fact quite the opposite, it is more efficient. 
....
What business are you in? Of course it makes business sense. This is a corporation, the bottom line and margins are all that matter. Especially when you're being taken over by a private fund. I'll eat my shoe if at the end of the day contributors aren't making less and buyer's aren't getting less for the dollar (with iStock pocketing the difference on both ends).

Also please explain how this wouldn't be in increase in load on the servers. You're going from a simple per transaction dual entry into the database to a complicated calculation based on how many downloads by that client had been carried out in the day. Think about it. There will be a lot more queries and inserts necessary per transaction than before. Think about all the table locking issues in this parallel system that doesn't have downtime to only do the calculations. I'd be shocked if iStock's system can handle this.

As a matrix based calculation (which all database calculations are (object coding)) the calculations are no more difficult.  There would be no modification to the primary database necessary, instead of updating all contributer file earnings with each database refresh, just the normal earnings would be.  At the end of the day a separate database runs through all the daily sub sales and determines the daily sub sales credits due each file, which is then inserted into the primary database in 1 pass, then the contributer database is refreshed as normal.

The lag time would be minimal.  Modern computers can blaze through millions of matrix calculations each second.

The amount of calculations for an entire day of activity on istock in linear passes through the database is insignificant next to just 10 seconds of a modern 3D video game where literally millions of similar calculations are made (just to refresh the pixels at 30 fps takes at least 30 million calculations per second) across multiple databases each have to be continuously updated as well.

The buisiness concepts that I am talking about hold true throughout all industries.  We are their employees.  Istock holds its position because it only allows the best from form their employees and a not insignificant percent of their employees work can only be found there.  The primary way they attract customers is not because they are the cheapest, it is because they are the best and can offer products that nobody else can.  If all of a sudden they anger their employees, they run the risk of losing their exclusives, which gives them the products that nobody else has.  If all of their exclusive all of a sudden drop their exclusivity and sign up with DT, all of the attraction of IS vs. DT is gone.  In this case "how do we pay our employees the least" vs. "how do we attract more buyers" are directly conflicting goals, hurting your contributers directly hurts their ability to attract more customers unless they become a bargain basement shop and sell at the cheapest prices around.  In the end nothing helps them gain total market dominance more than attracting more exclusives, which hurts their competition just as much as it helps them (since exclusives tend to be closer to the cream of the crop than the bottom fringe).  The only way to attract more exclusives is to show them the money, not devalue their work.

 


bittersweet

« Reply #79 on: April 04, 2008, 14:26 »
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The only way to attract more exclusives is to show them the money, not devalue their work.

Based on the recent update, I'd say that they agree with you. Also, you were spot on with the end of day calculation method of dispersing remaining available funds.

« Reply #80 on: April 04, 2008, 14:27 »
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^Interesting handle Mr Newbie  :-X
This thread attracted some attention from the higher-ups ... good to see!

« Reply #81 on: April 04, 2008, 14:33 »
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I think that very few people expected such good results from this.  I was so dissapointed when I first read that IS was going to sell subscriptions but this is the best possible scenario.
This should even make mAdelaide who hates subs happy :)

« Reply #82 on: April 04, 2008, 14:55 »
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The amount of calculations for an entire day of activity on istock in linear passes through the database is insignificant next to just 10 seconds of a modern 3D video game where literally millions of similar calculations are made (just to refresh the pixels at 30 fps takes at least 30 million calculations per second) across multiple databases each have to be continuously updated as well.

The difference between the two can be quite dramatic.  Calculations done on a 3D video game are basically all done on the CPU (or GPU) which is lightning fast, whereas database calculations usually require multiple disk reads which are orders of magnitude slower.

While speed is always relevant, and the database update for subs will probably only take a few minutes, updating a database will still look like slow-motion when compared to calculations done on a CPU.

I apologize for the tech-speak.

Carry on...

« Reply #83 on: April 04, 2008, 15:14 »
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^Interesting handle Mr Newbie  :-X
This thread attracted some attention from the higher-ups

Negative on that.

bittersweet

« Reply #84 on: April 04, 2008, 15:27 »
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^Interesting handle Mr Newbie  :-X
This thread attracted some attention from the higher-ups

Negative on that.
:D
I'm certain that "the higher-ups" are most definitely aware of this thread (as well as other threads here). I'm equally certain that I'm not one of them.


« Reply #85 on: April 04, 2008, 15:29 »
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^Interesting handle Mr Newbie  :-X
This thread attracted some attention from the higher-ups

Negative on that.

why are i totally lost here... does AAC6D63 stand for something or are you a known face on another forum??

« Reply #86 on: April 04, 2008, 15:40 »
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Sign me up for this! lol

« Reply #87 on: April 04, 2008, 15:42 »
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I'll eat my shoe if at the end of the day contributors aren't making less and buyer's aren't getting less for the dollar (with iStock pocketing the difference on both ends).

You want fries with that?  ;D
Crap. Anyone have any hot sauce?

Seriously, I'm shocked on this one. I never expected iStock to be willing to take all of the risk while sharing the reward, because I sure wouldn't have in my business. I hope it works.
« Last Edit: April 04, 2008, 15:43 by yingyang0 »

« Reply #88 on: April 04, 2008, 15:46 »
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The amount of calculations for an entire day of activity on istock in linear passes through the database is insignificant next to just 10 seconds of a modern 3D video game where literally millions of similar calculations are made (just to refresh the pixels at 30 fps takes at least 30 million calculations per second) across multiple databases each have to be continuously updated as well.

The difference between the two can be quite dramatic.  Calculations done on a 3D video game are basically all done on the CPU (or GPU) which is lightning fast, whereas database calculations usually require multiple disk reads which are orders of magnitude slower.

While speed is always relevant, and the database update for subs will probably only take a few minutes, updating a database will still look like slow-motion when compared to calculations done on a CPU.

I apologize for the tech-speak.

Carry on...

Oh I know that, though I was responding to the fact that the calcs surely won't crash the servers, the loading and subsequent writing of the data is what takes time, once the data is loaded though the calculation part of the process is minor, a cpu can handle a ridiculously huge database's worth of calcs very rapidly if it has an efficient data pipeline to send and receive the calculated data.  Calculating is what computers do best.
« Last Edit: April 04, 2008, 15:49 by Waldo4 »

« Reply #89 on: April 04, 2008, 15:52 »
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^Interesting handle Mr Newbie  :-X
This thread attracted some attention from the higher-ups

Negative on that.

why are i totally lost here... does AAC6D63 stand for something or are you a known face on another forum??

Most of us don't use our actual names on the internet. For example, I'm guessing that you are not called Leaf? Am I missing some bigger point?

« Reply #90 on: April 04, 2008, 15:52 »
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The much-hated istock proves the venom-spewers wrong once again.

As was just announced, they will be paying a standard percentage payout calculated on a minimum credit value of 96 cents per credit, which is the minimum currently being paid. In addition, they will be paying for EACH credit used, not a single unchanging pittance no matter which size is downloaded.

This is a very different model. It's understandable that it's hard to think outside of the moldy box currently being used by some other companies, but thank goodness someone is willing to do it.  :)
I'm exclusive at iStock, not a iStock hater. And I guess I like my moldy box because this appears to be much bigger risk than I would take in my business. To be honest I'm shocked, but pleasantly so.

bittersweet

« Reply #91 on: April 04, 2008, 16:00 »
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^Interesting handle Mr Newbie  :-X
This thread attracted some attention from the higher-ups

Negative on that.
why are i totally lost here... does AAC6D63 stand for something or are you a known face on another forum??



Don't know what AAC6D63 is exactly responding to, but I think the others may have been referring to the similarities between my username and a certain istock celebrity. ;)


« Reply #92 on: April 04, 2008, 16:07 »
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Seriously, I'm shocked on this one. I never expected iStock to be willing to take all of the risk while sharing the reward, because I sure wouldn't have in my business. I hope it works.

I am also extremely shocked on this one, but I doubt that IS will take "all of the risk".

They will most likely greatly benefit from the lack of sales on the weekends, holidays, sick days, vacation days, business trip days, etc in which case they will receive 100% of the profit for that day (and we will receive none).

But this is definitely a strong step in the right direction for subscriptions.

I really look forward to SS's response next month.  They now have their work cut out for them (if they don't want to lose a lot of contributors).

« Reply #93 on: April 04, 2008, 16:12 »
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^Interesting handle Mr Newbie  :-X

This thread attracted some attention from the higher-ups


Negative on that.

why are i totally lost here... does AAC6D63 stand for something or are you a known face on another forum??




Don't know what AAC6D63 is exactly responding to, but I think the others may have been referring to the similarities between my username and a certain istock celebrity. ;)




found by google.

http://digg.com/users/AAC6D63

« Reply #94 on: April 04, 2008, 16:21 »
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Seriously, I'm shocked on this one. I never expected iStock to be willing to take all of the risk while sharing the reward, because I sure wouldn't have in my business. I hope it works.

I am also extremely shocked on this one, but I doubt that IS will take "all of the risk".

They will most likely greatly benefit from the lack of sales on the weekends, holidays, sick days, vacation days, business trip days, etc in which case they will receive 100% of the profit for that day (and we will receive none).
Well those weekend "lost profits" go to equalize the losses iStock will incur by paying higher per credit then what the buyer paid when the subscription is fully used (because the subscription costs will be less then lowest credit price of .96 per credit currently offered). I don't see an actual risk for the contributors here, do you? Unlike the other subscription models where you have to worry about cannibalization, contributors aren't making less than per credit sales, they're actually making the same or potentially much more. So there isn't an added risk for contributors really unless I'm missing something.

« Reply #95 on: April 04, 2008, 16:22 »
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Don't know what AAC6D63 is exactly responding to, but I think the others may have been referring to the similarities between my username and a certain istock celebrity. ;)

Yep, like maybe this guy.

« Reply #96 on: April 04, 2008, 16:31 »
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Don't know what AAC6D63 is exactly responding to, but I think the others may have been referring to the similarities between my username and a certain istock celebrity. ;)

Yep, like maybe this guy.

Yep, that's the one

CofkoCof

« Reply #97 on: April 04, 2008, 16:32 »
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I need to get companies to buy exactly one of my pictures during weekends :D

« Reply #98 on: April 04, 2008, 16:34 »
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On 2008-04-04 11:54:03, kkthompson wrote:
Quote
What's the maximum payout available?
Contributors stand to make more per file than they've ever made before from iStock. Here are two examples of what a non-exclusive can make off subscriptions:
- If a subscriber with a daily credit limit of 480 uses only 10 credits that day, all on one of your files, you'd earn 480 × 20% × $130*. That means a payout of about $26 for your single file.
- If a subscriber with a daily credit limit of 30 uses only 10 credits that day, including 5 credits on your image, you'd earn (30/2) × 20% × $10*. A payout of about $1.

* These values are 'Credit Package Value per Day', and have not been set yet. They are for illustrative purposes only.

Who gets the money when no credits are used on a day?
iStock does. This will offset the times where iStock will be paying out more in royalties than was paid for the credit, because of the guaranteed minimum on these days.



Isn't anyone else thinking if it sounds too good to be true?????  it's a little ridiculous, one person getting a whole day's royalties if that's the only photo sold that day - isn't it?  $26?  Trust me, they are only doing something this outrageous to keep the Exclusives from jumping ship.  It will change.  I give it 6 - 12 months and there will be a new controversy, just like this one.

« Reply #99 on: April 04, 2008, 16:36 »
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The microstock world just changed.


 

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