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Author Topic: Yet Another Newbie  (Read 6602 times)

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« on: November 17, 2009, 15:20 »
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Hi fellow microstockers,

just a few sentences to introduce myself: I live in Germany (near Munich) and I am what you might call a semi profesisonal. My main interest is 3D graphics, but I also do a little still photography (no people shots). I am currently trying to intensify my 3D efforts, maybe one day I might be able to quit my daytime job, but I'm not in a hurry ;-)

Regards,
Oliver


vonkara

« Reply #1 on: November 17, 2009, 15:25 »
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Welcome. 3D work great in microstock and no need to clone stamp the dust, good luck!

« Reply #2 on: November 17, 2009, 16:28 »
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welcome here

« Reply #3 on: November 17, 2009, 17:15 »
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Welcome Oliver :)
Looks like you have a good start with your 3D work and hope you do well.
I also would like to quit my day job at some point. Maybe in a couple of years. ;)

lisafx

« Reply #4 on: November 17, 2009, 17:59 »
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Hi Oliver.  Welcome aboard!

3D work is really popular - I am sure you will do well.  Probably will be able to quit the day job sooner than you think, and much sooner than a photographer with a similar sized portfolio :)

« Reply #5 on: November 17, 2009, 18:10 »
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If you are going to do 3d, you should avoid doing the same percentages, one off colored stick figures and puzzle pieces that everyone does.

« Reply #6 on: November 17, 2009, 19:16 »
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Welcome Oliver.

eyeCatchLight

  • Imagination is more important than knowledge.
« Reply #7 on: November 17, 2009, 20:57 »
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Welcome!  :D

Where do you come from? I am from near Salzburg. (Now living in Canada)
I admire people doing 3D work, it's amazing. :-)

Simone

« Reply #8 on: November 18, 2009, 13:58 »
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Welcome!  :D

Where do you come from? I am from near Salzburg. (Now living in Canada)
I admire people doing 3D work, it's amazing. :-)

Simone

I'm from near Munich. Oberschleissheim, to be more precise. Not too far from Salzburg.

« Reply #9 on: November 18, 2009, 14:04 »
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If you are going to do 3d, you should avoid doing the same percentages, one off colored stick figures and puzzle pieces that everyone does.

Well, that's probably where most 3D people start ;). But I agree that there is is much more that can be done. I'm just starting to scratch the surface.

But isn't it much the same in microstock photography? Happy people and girls with headsets wherevever you look...

Regards,
Oliver

« Reply #10 on: November 18, 2009, 15:52 »
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Not really.  Models look different from one portfolio to the next.  A render of text, or puzzle pieces, looks the same, rendered in Russia, England or the US.  It just says "I'm very 'inspired' by others".  Do your own thing, and you'll stand out.  See http://www.istockphoto.com/mevans .

« Reply #11 on: November 18, 2009, 15:59 »
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Mevans is awesome, but he also got some of those newbie renders.  ( well,  theres a chance he was first).   One got to start somewhere :-[

eyeCatchLight

  • Imagination is more important than knowledge.
« Reply #12 on: November 18, 2009, 23:25 »
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I think everyone has to go through the Newbie phase in everything.  :)
But those 3D things are really really incredible, I am so impressed! Maybe I can get the chance to try it one day. (I can make Austrian/Canadian puzzle pieces...;-))).
The high-key headset girls are what stock agencies and buyers ask for...that's why there are so many. White backdrop must sell like crazy these days ;-)).

« Reply #13 on: November 25, 2009, 18:08 »
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Hi Oliver,

or as we say in Bavaria or Salzburg (even if moved to Canada) "Servus, Grias Di!"  ;D  Nice to have another member from "home-turf" here in the community.

Just checked your portfolios and I see some real potential. But I hope youre not dissapointed if I say "there must be some more quantity, to quit the day-job" (the quality is absolutly OK)

I know its a lot more work to do the 3D-thing than illustrations (which is my business) and it took me more than 2 years to make a living out of it. Anyway, you also said youre not in a hurry, so take your time and if I can help in any case (NO 3D-questions please  ;) ) dont hesitate to contact me.

Greetings from Nuernberg (Franconia/Bavaria/Germany/Europe/Planet Earth)

pdesign

« Reply #14 on: November 25, 2009, 18:35 »
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So I guess should hope your are lucky Oliver

:)

« Reply #15 on: November 26, 2009, 22:39 »
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Best of luck Oliver !

MSG is THE place to find answers to your questions regarding the industry.

Welcome !

-Mark


« Reply #16 on: November 29, 2009, 03:32 »
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Just checked your portfolios and I see some real potential. But I hope youre not dissapointed if I say "there must be some more quantity, to quit the day-job" (the quality is absolutly OK)

Glad you like my pictures. I am well aware that for a making a living, a solid four-digit portfolio is required. It's a slow buildup, but I am not in a hurry.


« Reply #17 on: November 29, 2009, 03:39 »
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I know its a lot more work to do the 3D-thing than illustrations (which is my business) and it took me more than 2 years to make a living out of it.

I played around with Inkscape for a while, but I noticed that it would take me too long to learn until I could produce decent vector illustrations, so I decided to stick to 3D for the time being. I also do some fractals, but the time involved in creating good fractal pictures is significantly higher than for 3D in my experience.

« Reply #18 on: November 29, 2009, 06:31 »
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I know its a lot more work to do the 3D-thing than illustrations (which is my business) and it took me more than 2 years to make a living out of it.

I played around with Inkscape for a while, but I noticed that it would take me too long to learn until I could produce decent vector illustrations, so I decided to stick to 3D for the time being. I also do some fractals, but the time involved in creating good fractal pictures is significantly higher than for 3D in my experience.

really? you think 3d is easier than vectors?  I have played around with illustrator and thought it was very tough but if I spent time with it I thought i would get the hang of it.  I also tried a few 3D programs and still don't get them.   Which program are you using.

« Reply #19 on: November 30, 2009, 04:58 »
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really? you think 3d is easier than vectors?  I have played around with illustrator and thought it was very tough but if I spent time with it I thought i would get the hang of it.  I also tried a few 3D programs and still don't get them.   Which program are you using.

I guess it all depends on your personal disposition if you prefer vectors or 3D ;)

For my renders I use mainly Vue. what I love about Vue is that you can use it as a general renderer as well as for creating virtual landscapes and plants.

I am not a great modeler though, but there are lots of things you can do without being a pro in 3DS Max. In Vue you can do some basic modeling with primitive shapes and boolean operations which can get you pretty far. I made a few things with blender, but I don't like the interface at all. There are also objects you can buy, and there are loads of free objects you can use. You just have to make sure that you can use them for commercial renders.


 

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