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Messages - crazychristina
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426
« on: April 11, 2009, 07:12 »
Quite a few of those best-selling images are 3D renders. Mark Evans has a bit of a specialty line in 3D sports cars, although I see Mr Locke has a few too. I've heard that most car advertising these days is 3D render anyway, and other products too. Sign of the times...
427
« on: April 07, 2009, 16:59 »
I saw an interview with Nick Monu (nico_blue on istock) who admitted to earning a six figure income from his work (mostly illustration) while he was studying to become a doctor.
428
« on: March 05, 2009, 13:14 »
I like learning new things all the time, and often take the long way round. At the moment I'm not doing much photography, but I am studying a lot of art and also learning skills in 3D modelling. Chances are this will make me a better photographer too (and maybe a producer of 3D content).
429
« on: February 21, 2009, 20:37 »
Personally I like
by demonoid. Not so complex but a bit more accessible.
430
« on: February 08, 2009, 19:25 »
I think that before Christmas the best match strongly favoured exclusives. Now the playing field is a bit more level, so I guess some exclusives are taking a bit of a hit (relatively).
431
« on: February 06, 2009, 22:00 »
More back on the original topic - I think if current microstock houses migrate to midstock (higher prices, higher production values, with better control over image use) there will be plenty of new sites arising to fill the void at the lower end, using non-professional models with no protection regarding usage. I don't think the current microstock model is going to go away any time soon.
Regarding 3D, how long something takes now is not much guide to how long it will take and how difficult it will be in a couple o years. Unlike people, technology advances apace.
432
« on: February 06, 2009, 19:55 »
I realize this is a little speculative (but not greatly so, given the current state of play), but I believe this is the reason why, in the not too distant future, 'models' will be computer generated and not real people at all. The advances in CG characters in cinema in the past five years have been pretty spectacular.
I don't know - this is where the Uncanny Valley theory kicks in. I think real human models will continue to be the standard for the foreseeable future. http://en.wikipedia.org/wiki/Uncanny_Valley
I'm familiar with the uncanny valley theory, and I think there's a lot to it. However, I've seen a few comments from people in vfx who say that the most difficult part to get right is movement. For still images, this isn't such a problem, and I believe we'll be seeing photoreal 3D models pretty soon. Mark Evans already has images containing 'people' where the people have more detail than simple silhouette (a couple of airport shots) - this trend can only continue.
433
« on: February 06, 2009, 09:05 »
I realize this is a little speculative (but not greatly so, given the current state of play), but I believe this is the reason why, in the not too distant future, 'models' will be computer generated and not real people at all. The advances in CG characters in cinema in the past five years have been pretty spectacular.
Maybe then artists will have legal problems with real people who will clam that model is generated on the bases of their look , cause the model will have to look somehow , and there will probably be a real human that is similar to the model.
There is some truth in this. istock has already said that if you upload a likeness of a person (3d, illustration, whatever) then you need a release. I guess this applies even if there actually wasn't a real person to provide the 'likeness'.
434
« on: February 06, 2009, 06:11 »
I realize this is a little speculative (but not greatly so, given the current state of play), but I believe this is the reason why, in the not too distant future, 'models' will be computer generated and not real people at all. The advances in CG characters in cinema in the past five years have been pretty spectacular.
435
« on: February 05, 2009, 18:12 »
I just wish they'd get the basic functions of the site back working instead of fannying about with stuff like this to be honest.
How come every other agency has live-updating statistics but IS gave up on that little 'non-essential' (to them) over ayear ago __ and now they haven't been able update stat's at all for over 2 days.
You mean I might actually have sold an image this week?
436
« on: February 05, 2009, 18:10 »
My son was telling me only yesterday that he now realizes what a mistake it is to engage in business relationships with family and friends. You can't simply say...here's the contract (or, you signed the release)...and walk away.
437
« on: February 05, 2009, 17:34 »
Don't you usually downsize shank? That has a sharpening effect, especially if you're using the bicubic sharper algorithm to do the downsizing.
438
« on: February 03, 2009, 15:16 »
In the bad old days when life was tougher and usenet ruled cyberspace, one dumped annoying characters in the KILLFILE.
439
« on: February 01, 2009, 05:58 »
A release protects you from being sued by some person claiming (untruthfully) that the image is of them and you didn't have their permission. Hence the need for a witness. Without it it's just your word against theirs.
440
« on: January 31, 2009, 03:00 »
Hi Kirsten, I have some radical advice for you. The secret to knowing what to shoot is to 'think like a designer'. All very well, but maybe you're not one. Well, that can be fixed. There's a wonderful institution on istock called the Steel Cage. Designers (and would be designers) engage in Photoshop battles. There's no better way to discover what designers want (and what the library has to offer) than to go hunting for the right image to complete your killer blow. It's also a great way to develop as a conceptual artist - not a bad thing for a stock photographer.
To engage in this pastime (art as blood sport, it has been called), if you're not yet a contributor to istock then you'll need to become a member anyway and purchase a few images (this will make you a bona fide buyer). Can't remember what the cheapest credit pack is but that's all you need to get started. Then, enable battles in your Control Panel, find an opponent, and you're off and running. Apart from getting to know the collection from a buyers perspective, the Photoshop skill you'll pick up as you go will be invaluable. You'll find the Steel Cage among the istock forums.
PS I spend most of my time in the cage these days instead of out taking photos, so this is a danger.
441
« on: January 27, 2009, 14:23 »
best match changes must surely test the faith of many istock exclusives. When things go bad the question of hedging on other sites must surely come up. But...what about the next best match change? Especially at the moment with a radically new best match in the wings, I guess no one is prepared to jump ship until they see how it pans out.
On another note (and since a few people have asked why be exclusive on istock), I think it's a common phenomenon that something that causes such strong emotional involvement as the best match (highs and lows) actually binds people to the group/activity. Like cults, or gambling.
442
« on: January 27, 2009, 02:47 »
Frankly, I'm surprised that they have forums to begin with. You don't see the major agencies like Corbis or Getty messing around with stuff like that.
I think community forums are fundamental to the development of a crowdsourcing business model.
443
« on: January 24, 2009, 20:11 »
I think as content producers that we can get a bit precious about our images. The enormous effect on sales that best match has (on istock at least) suggests that many buyers are not actually very discriminating, and prefer to be guided by someone elses choice. Sure, professional designers on tight budgets will look for quality, but what percentage of microstock buyers are they (except on SS because of its volume sales model)?
444
« on: January 21, 2009, 15:18 »
Under each image are several links (send to friend, etc) and one of them is Report a Concern. I'd do that on a few of the images - I think that has pretty high priority for action. I've heard that emailing support can take a while.
445
« on: January 21, 2009, 05:34 »
It'l be a year before I even have the option to go exclusive. I've stopped uploading - what is accepted doesn't sell there anyway.
446
« on: January 21, 2009, 01:35 »
He's doing a lot better than I am then - just had my third dl for the month on istock.
447
« on: January 21, 2009, 00:07 »
This is the wrong question, its not being exclusive or non exclusive that makes a difference its being good at what you do ...
I note that on the istock discussion forum there's a contributor that went exclusive two days ago and has had a 300% increase in downloads. Must have had some kind of photographic epiphany.
448
« on: January 18, 2009, 23:50 »
It's been hinted at once or twice here that exclusives get significantly better placement in best match. Worth a bit more than Moo cards, I think.
449
« on: January 18, 2009, 21:33 »
It seems pretty clear that exclusives get more than just better royalties on istock. Surely attempting to factor that in to a business decision is a reasonable thing to do. Of course istock also seems to be the most erratic, with best match changes and such...
450
« on: January 16, 2009, 16:05 »
I suspect the only person wanting to do such a thing would be someone who wanted to manipulate those particular models. Perhaps the guy who gave you a hard time would dearly love to see them naked so it was the first thought that entered his head.
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