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Shutterstock.com / Blender 2.9 animation settings to pass Shutterstock's review process?
« on: October 20, 2020, 15:32 »
Is here any Blender animator that wants to share those miracle settings that pass Shutterstock review process? I tried lots of them. Rendered with Cycles and Eevee. 128 and 250 samples. High quality and losless. And of course rendered with Quicktime codec.
All of them were rejected. Don't know what more should i do. Should i raise to thousands of samples? That would take months if not years in some cases although would be pointless as further from 250 samples there was no difference to be seen.
Rejection reason was noise/artifacts some like that.
Note that i used denoiser in Cycles. Eevee does not know such thing.
Would appreciate an answer from a contributor that has animations already accepted in their portfolio.
Thanks
All of them were rejected. Don't know what more should i do. Should i raise to thousands of samples? That would take months if not years in some cases although would be pointless as further from 250 samples there was no difference to be seen.
Rejection reason was noise/artifacts some like that.
Note that i used denoiser in Cycles. Eevee does not know such thing.
Would appreciate an answer from a contributor that has animations already accepted in their portfolio.
Thanks