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Messages - increasingdifficulty

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151
...and they have had 13 sales they owe you (or someone else).

None of my clips in there thankfully.

152
Yes, I can accept the business decision to reward exclusivity with a higher percentage. That is a very rational thing to do, from a business standpoint. You are exclusive to Pond5, the business, not the customer.

But I can't stand 46 minutes of bull**** along with the artist testimonials... I mean, just be honest and straightforward. It pays off.

Trying to spin it as being exclusive to the customer is just absurd.

153
also in ACR. i haven't done any adobe tutorials, how does it differ to Clarity exactly?

Texture adds contrast to small details.

Clarity adds contrast to larger details and mostly the midtones (similar to adding Unsharp Mask at a medium radius with the Luminosity blend mode).

Dehaze adds contrast (and saturation) to even larger parts.

Sharpening adds contrast to the smallest details.

Each slider is basically Unsharp Mask with a different radius, but done with more intelligent/adapting algorithms so the results are/can be better at extreme settings.

154
75% faster than what? If it's a dual core 2012 machine with 4GB of RAM, then that's considerably less impressive than it being 75% faster than some recent, top spec, next best model.

...read the article.

155
Straight from Adobe:

"Photoshop generally runs faster with more processor cores, although some features take greater advantage of the additional cores than others. However, youll get diminishing returns with multiple processor cores: The more cores you use, the less you get from each additional core. Therefore, Photoshop doesnt run four times as fast on a computer with 16 processor cores as on a computer with four cores. For most users, the increase in performance that more than six cores provides doesnt justify the increased cost."

You might see a nice boost with an eGPU, if you don't want to upgrade your entire computer.

https://helpx.adobe.com/photoshop/kb/photoshop-cc-gpu-card-faq.html

156
I look at it as an opportunity for us to take control of the industry. A lot of the Best content producers are putting their efforts into Pond5x, guys like Via Films. I'm doing the same with some of my higher end stuff and will see how it goes. If all of the best content is exclusive then it will drive sales, just dont use garbage footage for P5x.

If VIAFilms truly believed in the exclusive program don't you think they would have put their 14k clips there?

157
I saw one of my exclusive clips on Adobestock. How is this exclusive at all? SMH

I guess you didn't read the agreement?

As long as they get a cut, they don't care the slightest little bit about exclusivity. The P5 "exclusive" program is exclusive in no other way than you exclusively giving them money. ;)

158
You don't need a 4K camera to have a decent chance at stock...

That's very true, but 4k is also extremely useful for other things than a final 4k product for sale. Stabilizing, reframing, creative crops/zooms (without quality loss for HD delivery), photos from still frames, etc. etc. That is the true value of 4k capture. Just like photographing wildlife with 20mp is a lot more useful than 10mp because of cropping.

the majority of all sales are still HD. Always worth future-proofing though I guess.

True, but I sell more and more 4k it seems. Especially where the prices aren't outrageously different (2.5x HD price is not reasonable in my opinion) customers more often choose the 4k version.

That being said, I did sell some very nice high-priced 4k clips this week, also something you're missing out on if you don't upload 4k - the chance of high $$$ sales where you can't set your own prices.

159
Just 8Gb, minus 2 of them that are shared with the GPU.
I don't want to sound negative, but 8Gb for video ediing is really low.
I have 32Gb on mine and I have been planning for a long time to expand to 64, I will do it as soon as I have the time

How has the amount of CPU memory impacted you? I only do editing of short clips on Resolve, but my machine has 16GB of CPU RAM and it renders at well over real time (HD). I do believe video processor/RAM is very important, but not so sure about CPU memory.

"CPU memory" is cache, which is not the same as what we mean when we talk about RAM. Not many machines have that much cache, so I assume you meant RAM (forgive me if I'm wrong)?

Anyway, 16GB of RAM is enough for 4k editing, but of course, more is always better. As for Resolve, yes, it can use the GPU as well as the CPU (something After Effects and Premiere are not so good at...) which makes it very beneficial to have a nice graphics card, but not a must. GPU memory is called VRAM and anything above 8GB is considered to be quite a lot! The best cards have 11-16GB and they cost as much as a nice computer.

Hard drive speed can also become important (although I find most USB 3.0 drives to be good enough) when dealing with 4k, but it's usually easy to just temporarily transfer the clips you're working on to the internal SSD if you need top speed.

---

More important is how the application is written... Resolve is quite fast with a good graphics card, but still much, much slower than Final Cut Pro X. On the other side of the spectrum is After Effects which is like a snail, and Premiere isn't exactly a speed monster either...

I have a hard time replacing what After Effects does with any other program though, so I guess I have to live with the lack of speed for certain things.

---

...and back on topic.

It's a cool feature, but I haven't found a use for it yet. Like all "magic" features it isn't really magic when it comes to video, and I find it often screws up, which means it takes just as long, or longer, to fix those mistakes than doing it manually from the start. In Photoshop it's perfect, however. In AE it also generates enormous files which can be a bit annoying...

160
Seriously! People why do you continue to support this outfit?

Just delete your portfolios and stop the cycle of abuse!

Because the $600+ earnings are better off in my pocket.

If you would say $6000, then it wouldn't be so bad... but giving away all your hard worked images for $600? You really don't yet respect your work, do you?

That's $0.40 per image per month.

How much do you get for your 14,800+ video clips each month at Pond5?

From what I can see your ALL-TIME average is a little more than $2 per clip (maybe $2.50 or $3 if there were more than a few 4k sales). So he would reach that with images in 5-8 months...

161
VideoBlocks / Re: Storyblocks - any signs of life?
« on: May 18, 2019, 11:09 »
But they're not split though are they? The subscription content that is owned or 'licensed' by Storyblocks, and the subscription content that is submitted by contributors/authors? Or are they? It's my understanding that if somebody subscribes, then they can download either, as there's not multiple subscription offerings... as far as I know. As such, the contributor provided content may be a small portion of the whole currently (which may result in a small portion of the revenue), but there are a load of subscribers, probably a lot more than Envato as Storyblocks/VideoBlocks have been going for several years.

This is the part that is not 100% clear. I've heard that it's a fixed pool going to this smaller part of the membership library contributors. So that number could be anything they choose... Doesn't matter if they earn millions from subscriptions, those millions aren't paid out. Only a fixed pool that they probably calculated along the same lines as what they would offer for buyouts ($20 per clip in your case).

I just think the Tesla example is a bit pointless. If you submit to Pond5 or Shutterstock does that mean you can automatically buy a Tesla? How long will this take? Does it matter if someone has 500 files and somebody has 50,000. Do the earnings scores in the Microstock Poll Results equate to % of a Tesla? Are subscription sites automatically bad, and normal sites automatically good... even if I earn more through subscription sites than I do through 123RF, Dreamstime, DepositPhotos, ClipDealer, Canstockphoto, MotionElements, Clipcanvas, and Clipdealer combined?

You seem to be skipping over a few sentences, or not reading carefully. He's simply saying that the pool of money paid out to membership contributors (the revenue sharing part) was less than the price of a Tesla Model S, which would be less than $70-75,000 or so. Nowhere did he mention individual earnings...

162
VideoBlocks / Re: Storyblocks - any signs of life?
« on: May 18, 2019, 10:28 »
... I was talking about revenue pool, not my % or total income... SB can`t buy Tesla S with dollars invested in monthly revenue pool... OK? :)

So Storyblocks can't buy one Tesla S with the tens (if not hundreds) of thousands of customers who are paying them $16 a month? Are you sure you're basing your opinions regarding Storyblocks on actual data... or just random feelings and assumptions?

What he's trying to say is that on Storyblocks only a small part of the subscriber revenue (just arbitrarily chosen???) goes to contributors since they have a large library where they want to get 100% of the subscriber fees. Very different from Envato where all subscriber fees are shared (50/50) with the contributors, including unused.

I interpret that number as being less than $70,000 where it must be in the millions at Envato.

163
Pond5 / Re: Pond5 video sales since royalty cut
« on: May 18, 2019, 07:06 »
Actually, after a certain point, it doesn't really matter how fast your internet is, since the agencies can't accept the files at unlimited speeds. It's quite limited actually, depending on the agency of course. :)

Sorry, what do you mean? :) How it works? There is FTP folder limit or?

No, I mean that the receiving speed is not unlimited. For example, some agencies can't accept faster than 10mbit/sec, so it doesn't matter if you can upload at 10mbit/sec or 1,000mbit/sec. Most agencies are not too fast.

164
Pond5 / Re: Pond5 video sales since royalty cut
« on: May 18, 2019, 06:56 »
Even with 100 videos a day it would take not more than an hour to apply categories and submit. With 10 videos it is a few minutes a day.
It is virtually impossible to upload 100 HQ 4k files in one day to 4-6 agencies.

Haven't tried yet. But internet is very fast, yes :D
If I ever reach those numbers, maybe it will make sense to get a separate laptop for it and upload at night or smth like that :)

Actually, after a certain point, it doesn't really matter how fast your internet is, since the agencies can't accept the files at unlimited speeds. It's quite limited actually, depending on the agency of course. :)

165
VideoBlocks / Re: Storyblocks - any signs of life?
« on: May 18, 2019, 06:20 »
More relevant number would be downloads per month / $ .

I strongly disagree. But if it's important to you, then it is.

In Membership now: $0,11 was $0,18.

Thanks! :)

That's all I wanted to see. Based on this small sample of 1 that is indeed very low compared to the competition. If that's a typical average that is. Surely the portfolio will have some impact, :), although I believe the difference is much smaller than in a traditional marketplace.

166
Pond5 / Re: Pond5 video sales since royalty cut
« on: May 18, 2019, 06:17 »
Even with 100 videos a day it would take not more than an hour to apply categories and submit. With 10 videos it is a few minutes a day.

I think he mostly meant upload times.

Uploading a 1GB 4k ProRes file to 6 agencies takes quite a bit longer than to 1... Unless you have some kind of magically extreme internet? ;)

It is virtually impossible to upload 100 HQ 4k files in one day to 4-6 agencies.

That being said, I personally think it's worth that extra time to avoid exclusivity or BlackBox "deals".

167
VideoBlocks / Re: Storyblocks - any signs of life?
« on: May 18, 2019, 05:56 »
You can't see number of DLs in Member library to calculate your earning for $/clip

With the new Dashboard revenue pool is not visible.

You know how much you get paid each month, right?

You know how many clips you have in total?

What you get paid / how many clips you have = earnings per clip. The average for ALL clips is what is interesting. This number is available to everyone. You don't need to see number of DLs.

If you have 1,000 clips in the collection, and you get $500, your earnings per clip/month is $0.50. That's it. It doesn't matter if some clips didn't sell at all.

168
VideoBlocks / Re: Storyblocks - any signs of life?
« on: May 18, 2019, 05:03 »
Open_, you are right with.

It is about 60% of the first two months and going down fast. In 2-3 months $ return from Memeber library will be about the same as in Marketplace before.

What are we talking about here, $1/clip/month? $0.1/clip/month? $0.01/clip/month?

No one else seems to have actual numbers, just "bad", which is quite subjective.

$1,000 for 1,000 clips per month would be quite good, even if it was $2,000 before, and $20 for 1,000 clips would be quite bad, even if it was $10 before...

169
VideoBlocks / Re: Storyblocks - any signs of life?
« on: May 17, 2019, 13:55 »
All my other clips were invited to the new revenue sharing part of the library!

I see, and you can confirm earnings are a fraction of the sub competition?

170
VideoBlocks / Re: Storyblocks - any signs of life?
« on: May 17, 2019, 11:57 »
... they invited as much participants as they could, expanded their membership lib. nicely... but pool was to tiny... great business... :)

Yes, but do you have any actual data? Average earnings per clip per month from a real portfolio? It would be really interesting to compare to some other sites. You can PM if you want.

171
VideoBlocks / Re: Storyblocks - any signs of life?
« on: May 17, 2019, 11:45 »
Happy with getting 100% commission, average earnings of just under $300 a month from a pretty new agency that was easy enough to upload all my existing stuff to, and a $1000 payment for 50 of my clips that had average earnings of around $2.50 a year?* Yeah, I was pretty happy with that deal.

*The 50 clips I let them have were my 50 lowest sellers, and only had about six sales in the previous two years combined.

...buuuuut if those clips would have been invited to the revenue sharing part of the membership library it is likely that they would have earned much more per year than that single payout. At least based on other sub libraries. ;)


Anyway, we all do what we believe is the right thing at any given moment. If it's the right decision for that moment (we need money now, don't expect much for the future from that site, etc. etc., any other reason) it is the right decision, since we cannot predict the future.

I said no since some of the clips they wanted have earned $2,000 elsewhere, it didn't seem logical to give them full rights for $20...

... not at SB, for sure...

Do you have data from that program?

172
General - Stock Video / Re: 4K vs HD
« on: May 17, 2019, 11:09 »
I recently bought a Sony AX100. 4K at 24 or 30fps, 1080 at 60fps (I think it does 120fps at 720p as well... still learning!), a 1" sensor, 100Mbps bitrate, built in ND filters, zebras, peaking, audio in, control it remotely with your phone, decent zoom and some pretty impressive video quality... what's not to like?! Picked it up reconditioned for $1250.

One of the first shots I took with it...

Watch those blown out highlights... If there aren't any flat profiles on that camera, mess around with the contrast settings (generally as low as it goes) to maximize the performance of the small sensor.

Built in ND filters is truly a great thing though!

173
VideoBlocks / Re: Storyblocks - any signs of life?
« on: May 17, 2019, 11:03 »
Happy with getting 100% commission, average earnings of just under $300 a month from a pretty new agency that was easy enough to upload all my existing stuff to, and a $1000 payment for 50 of my clips that had average earnings of around $2.50 a year?* Yeah, I was pretty happy with that deal.

*The 50 clips I let them have were my 50 lowest sellers, and only had about six sales in the previous two years combined.

...buuuuut if those clips would have been invited to the revenue sharing part of the membership library it is likely that they would have earned much more per year than that single payout. At least based on other sub libraries. ;)

Anyway, we all do what we believe is the right thing at any given moment. If it's the right decision for that moment (we need money now, don't expect much for the future from that site, etc. etc., any other reason) it is the right decision, since we cannot predict the future.

I said no since some of the clips they wanted have earned $2,000 elsewhere, it didn't seem logical to give them full rights for $20...

174
Discusin en Espaol / Re: Uso de "ancient" en las keywords.
« on: May 10, 2019, 09:33 »
Ancient means very, very, very, very, very, very old. In your case, "old" laptop is correct.

There are no ancient laptops, although it can be used as a joke.

"Ancient" is, like you say, mostly used for historical (hundreds of years ago) things and places like in "Ancient Rome".

175
Envato / Re: Envato Elements New Earning Opportunity.
« on: May 08, 2019, 12:04 »
Are videos on Videohive reported in real time or once per month? For example, if you go to Videohive/YourUsername/Portfolio, the list of accepted videos show up, and next to them it shows number of purchases. If one would buy one of those videos for example, today, will it show there, or do you have to wait till the 10th of the month or whenever Elements earnings are reported?

VideoHive and Elements are two completely different websites, with different systems and staff. No sales numbers are shared between them.

If you make a sale on VideoHive (the marketplace), it shows up right away. Elements sales do not show on VideoHive.

The number of sales on Elements are never shown, only the $ amount for each clip one time per month.

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