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Microstock Photography Forum - General => Software => Software - General => Topic started by: mtkang on March 06, 2013, 14:18

Title: blender - isolated object
Post by: mtkang on March 06, 2013, 14:18
hi guys,

anyone is using blender?

I am trying to create some fluid.. and i am thinking if there is a way to isolate the fluid? so it will be useful for buyer?

I remember sth like alpha mask? is it same as masking in photoshop?

any guy can give some direction?

thanks.
Title: Re: blender - isolated object
Post by: tab62 on March 06, 2013, 14:53
than why not just do layer and masking in Photoshop to get your effect...
Title: Re: blender - isolated object
Post by: mtkang on March 06, 2013, 15:48
i am thinking if it is possible to generate during 3d render.. like to separate the object from background.

since it is a liquid..i may take sometimes to use pen tool to isolate in photoshop..
Title: Re: blender - isolated object
Post by: lbarn on March 06, 2013, 21:14
Have you tried to change the output under the camera tab to png and choose RGBA button; render, then on the rendered window on the lower right side choose colors and alpha (triangle button), then save as image png
Title: Re: blender - isolated object
Post by: mtkang on March 10, 2013, 02:33
do i need to put the background and object on different layers?

how would the system able to render a transparent background?

thanks.

Quote from: lbarn on March 06, 2013, 21:14
Have you tried to change the output under the camera tab to png and choose RGBA button; render, then on the rendered window on the lower right side choose colors and alpha (triangle button), then save as image png
Title: Re: blender - isolated object
Post by: crazychristina on March 10, 2013, 02:37
I just rendered the default cube after setting the output to PNG/RGBA, and saved the resulting render. It opens in Photoshop as a cube with transparent background.
Title: Re: blender - isolated object
Post by: dingles on March 10, 2013, 04:04
I your render will already be isolated and contain alpha ata as long as you only have th object in the scene. You need to save the render to a file format that supports alpha data...PNG, TGA...
Title: Re: blender - isolated object
Post by: mtkang on March 10, 2013, 04:55
I put a white backdrop at the back of my object.. should i remove it? if i remove it?

I will  try to render first..

Quote from: crazychristina on March 10, 2013, 02:37
I just rendered the default cube after setting the output to PNG/RGBA, and saved the resulting render. It opens in Photoshop as a cube with transparent background.
Title: Re: blender - isolated object
Post by: mtkang on March 11, 2013, 01:08
hi all,

i try to render outpout as png, RGBA..and remove the backdrop.. and i got isolated dark grey background.

is it how blender render as isolated object? i can remove the dark grey background in photoshop..

how can i achieve the transparent background?

thanks.
Title: Re: blender - isolated object
Post by: crazychristina on March 11, 2013, 01:36
Here (https://dl.dropbox.com/u/3296211/untitled.blend) is the .blend I used to create this image (https://dl.dropbox.com/u/3296211/untitled.png). On my computer the image opens in Photoshop as a png file showing a cube on a TRANSPARENT background.
Title: Re: blender - isolated object
Post by: lbarn on March 11, 2013, 01:43
When you got to the step after rendering, but before saving, pressing the (triangle button)lower right side choose colors and alpha, did you see the background turn into a black and white square background, i.e. no background?  Then you can save as a png that you can use in photoshop, to add a white background for an isolated object, or add into a composition.
Title: Re: blender - isolated object
Post by: mtkang on March 11, 2013, 09:27
Hi, the 'triangle button' is under 'output' tab under the 'scene'?

by the way i am rendering it with cycles..i wonder does it make a difference.

I can render the output with a dark grey background which easy to remove from photoshop, but i wonder how to turn it to transparent in blender.

Quote from: lbarn on March 11, 2013, 01:43
When you got to the step after rendering, but before saving, pressing the (triangle button)lower right side choose colors and alpha, did you see the background turn into a black and white square background, i.e. no background?  Then you can save as a png that you can use in photoshop, to add a white background for an isolated object, or add into a composition.
Title: Re: blender - isolated object
Post by: crazychristina on March 11, 2013, 10:27
OK, Cycles. I was using BI. I just tried checking Transparent on the film subpanel of the Render panel, with output set to PNG/RGBA and it rendered with a transparent background using Cycles.
Title: Re: blender - isolated object
Post by: mtkang on March 11, 2013, 12:34
thank you very much!

Quote from: crazychristina on March 11, 2013, 10:27
OK, Cycles. I was using BI. I just tried checking Transparent on the film subpanel of the Render panel, with output set to PNG/RGBA and it rendered with a transparent background using Cycles.
Title: Re: blender - isolated object
Post by: mtkang on March 11, 2013, 14:34
it works! thanks!

Quote from: crazychristina on March 11, 2013, 10:27
OK, Cycles. I was using BI. I just tried checking Transparent on the film subpanel of the Render panel, with output set to PNG/RGBA and it rendered with a transparent background using Cycles.