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Author Topic: Illustrators Chat  (Read 806 times)

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EO

« on: January 10, 2021, 21:49 »
0
Hi, fellow illustrators in microstock. Let's have an ongoing chat.

Tell us about your style. Your favorite subject to illustrate? What are you working on now?

I work on paper and digital. I sell vector illustrations with minimal lines and highlighting, heavier on cel shading, lean towards realism. I also aspire to have a giant port of glitterized illustrations because glitter is fun.  ;D My favorite subject is figure drawing. I'm currently illustrating a set of figures getting vaccinated--nurse, doctor, patients.

Who's next? And feel free to leave a general question for everyone to discuss.


« Reply #1 on: January 11, 2021, 10:26 »
0
I do old school spot illustration with black outlines.  I mostly don't use gradients, so I can make vector files that translate to the widest possible number of editing programs.

Once in a while, I'll break out into something more artistic.

EO

« Reply #2 on: January 12, 2021, 10:09 »
0
I love the look of line art. It has so much character and it's widely applicable. Do you have a favorite subject to illustrate?

« Reply #3 on: January 13, 2021, 08:31 »
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My favorite subjects don't overlap well with what sells.   Erotica and mythological creatures.

EO

« Reply #4 on: January 14, 2021, 01:05 »
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Oh, nice! There's definitely a market for that in literature and gaming, even POD, but not really in microstock that I've seen. I'd like to invest different styles and subjects, like fantasy paintings, but illustration for me is work. I'm not innately great at it but I continuously study and practice a lot at my craft.

How do you balance creating for work/money and creating for personal fulfillment? I sometimes feel guilty when I take time away from building up my portfolios.

k_t_g

  • Pansy meeting you!
« Reply #5 on: January 15, 2021, 17:47 »
0
Microstock is micro stock. You get a a bit of chump change with multipurpose collections. You own the rights to the image/graphic and someone has the right to publish it for a limited time and or per use on stuff.
If you do get some jobs in designing video games, you obviously must get more royalties because its more specific. Its more on the RM side after all. Well for some. That is if you sell the whole rights to an image or character design then you only get one fixed price. 
Or if your lucky enough you get to be an in house artist/designer and get an actual wage. Still, there are some places you can still do better then that.   If you find it and or know someone. Or.....have built up a pretty good reputation, you can go far. :)

« Reply #6 on: January 16, 2021, 09:53 »
+1

How do you balance creating for work/money and creating for personal fulfillment? I sometimes feel guilty when I take time away from building up my portfolios.

I never feel guilty for personal creations.  I just add them to my t-shirt shop and call it business.  Sometimes, they sell!

k_t_g

  • Pansy meeting you!
« Reply #7 on: January 18, 2021, 17:50 »
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Yup every one does that. Its called multipurpose usage. And then some too. Just have to try a bunch of things and find what is most suited for your assets.  :)
« Last Edit: January 18, 2021, 17:53 by k_t_g »

EO

« Reply #8 on: January 25, 2021, 13:36 »
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I should diversify my style then, because I illustrate mainly for web and digital use. Here's a great old reddit thread where a bunch of graphic designers and printers left suggestions for vector illustrators. Lots of good pointers.

https://www.reddit.com/r/Design/comments/vzb62/im_a_vector_stock_illustrator_what_do_designers/

k_t_g

  • Pansy meeting you!
« Reply #9 on: January 25, 2021, 23:41 »
+1
Nice! Thanks for sharing. 😊


 

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