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Messages - SpaceStockFootage
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1976
« on: December 05, 2016, 00:11 »
Well you can convert to 24 from 30 by dropping the occasional frame here and there. But to go from 24 to 30 you need to find six extra frames from somewhere. You could alter the duration of each frame to fit, but then it's still only 24 frames as there's only 24 individual still images to make up that second. I can't think of any physical way that you can increase the frame count without using duplicated frames or some kind of frame blending/interpolation.
Fortunately most of our work has no audio associated with it so rather than add or subtract frames it often makes more sense to retime the clip. I think PP calls it conform footage and FCPX is Automatic Speed. 24fps to 30 looks a little faster while 30 to 24 is slightly slomo. I personally find slomo more pleasing. It may not work with all footage but for a lot of it you simply don't notice any difference. 24p has more jutter and is widely accepted but it also has more rolling shutter and jello issues depending on camera, not so good.
I might be getting this slightly wrong as I've never thought about it too much... but I'm pretty sure that what you're describing wouldn't be converting the frame rate of the existing footage. Yes, you would be making the whole video 30fps rather than 24fps... but your first second would be made up of 24 frames from the original first second of the footage, and then six seconds of the next second of the original frame. So you're just converting the clip to a different framerate rather than the actual footage. As you say, that's going to cause a problem with audio and although you would have one unique image per frame, you're just speeding it up to compensate. It wouldn't be a proper conversion from 24 to 30. But you're right, most stock doesn't contain audio, so it probably wouldn't be that much of an issue.
1977
« on: December 05, 2016, 00:04 »
Seen my work on House of Cards, a documentary on colonizing Mars on Ustream, A trailer for some low budget sci-fi movie, and a South Korean sci-fi/music TV show. Not too shabby.
1978
« on: December 04, 2016, 09:20 »
Well you can convert to 24 from 30 by dropping the occasional frame here and there. But to go from 24 to 30 you need to find six extra frames from somewhere. You could alter the duration of each frame to fit, but then it's still only 24 frames as there's only 24 individual still images to make up that second. I can't think of any physical way that you can increase the frame count without using duplicated frames or some kind of frame blending/interpolation.
1979
« on: December 04, 2016, 05:11 »
I'm no expert in the software you speak, of but if you need six extra frames then they've got to come from somewhere... so you're either going to have duplicate frames, or interpolated frames... which will probably do the job but can be noticeable. Unless I'm missing something, I'm not sure how it could be done flawlessly.
1980
« on: December 03, 2016, 20:01 »
Not seen any specific data, but the way I see it....
A) It's easier to remove frames than add them I'm
B) Over half of my sales come from the US and they use 30fps, so it makes sense for me to go with that.
I could be wrong, maybe people are crying out for 24fps. Obviously if the majority of your buyers are from the UK then it would make sense to go for 25fps... but I still think it's better to have more frames to be on the safe side.... I mean, the UK buyers might be creating content for US clients!
Not to.mention that the Internet (where I'm guessing most of my content is used) is pretty much 'non-framerate-specific', so I don't think you should worry about it too much.
1981
« on: December 01, 2016, 02:21 »
"But I must watch my pennies in cost outlay as it will take years to get the return, if ever."
I agree! $0.59 per month? So lets say the going rate for a photographer is $25 to $75 an hour. And lets say it took you one day to take the shots, process them and upload them. Maybe longer. That means you'll have been paid the 'going rate' for that day in about 50 years time.
I'm not knocking you, some images sell better than others and some sites sell better than others, that's just the way it is... just wanted to put it into context!
Have you tried Shutterstock, you should make a lot more purely becauase there's more sales/traffic overall. I wouldn't be surprised if you're hitting the payout every six months there. I think it;s only $"5 or $35 there anyway.
1982
« on: November 28, 2016, 21:52 »
I get 4 to 9 sales per month, with a port of 91. Not too shabby!
1983
« on: November 27, 2016, 06:18 »
Getty/istock wont care but maybe it will get some publicity and people will find out about the pittance they want to pay us.
Would be nice, but maybe a little bit optomistic. I mean, how many people enquire about the welfare of the workers who produced the clothes that they're buying? If it looks good and the price is right, then I'd say the majority of people don't really care. Rightly or wrongly, that's just the way it is unfortunately.
1984
« on: November 26, 2016, 05:25 »
I'm part of 'the rest of the world', but as over 50% of my sales are from the US, a US holiday still affects me!
1985
« on: November 24, 2016, 18:52 »
So I finally got around to reading one of the emails sent this week on the new commission structure. Am I right in thinking that I'm currently getting 16% for my videos, and next year I'll get 20%?
1986
« on: November 23, 2016, 06:44 »
1987
« on: November 23, 2016, 06:14 »
$29 currently, going up to the regular price of $49 at some point. The revenue split is 50% to Envato and 50% to authors, although there's some kind of modifier based on the value of the item... so you'll get less for a photo than a website template.
So it's impossible to say what you'll get per photo until it's been running a while and there's some historical data from contributors. The more they download the less you'll get, but they do have something slightly different that might stop people downloading millions of files a month... each item needs to be registered for a specific use. So you can't just download stuff for fun and use it in any old thing. If you do, then you don't have a valid license to use it. Sure, that's open to abuse and there's no real way to check, and I'm sure it will be abused by a minority of subscribers... but I'd like to think the majority of buyers play by the rules. Otherwise none of us would ever get any extended license sales.
But yeah, whether it's going to be profitable for contributors remains to be seen. If it's a reasonable addition to sales in addition to marketplace earnings then happy days. Time will tell.
1988
« on: November 20, 2016, 23:02 »
Wouldn't a petition for them to reduce the amount they pay be more constructive? The more they drop it, the more people will leave, and the more likely it is that they'll go the way of the dinosaurs. Then buyers will be forced to source content at other sites... the other sites that we prefer and that pay us a higher percentage.
1989
« on: November 15, 2016, 18:18 »
...To this end we are: Paying out more royalties to contributors overall... Do you know how many times I've heard that tired old line? Every time a company cuts something, it's always because we'll somehow magically do better in the long run. Nine years in this business and I have yet to benefit from these kinds of changes.
I'm beginning to think maybe these companies are being dishonest with us. 


Although, to be fair, I think a lot of people interpret these emails wrong. They're not saying that all contributors are going to earn more as a result of whatever change they're implementing... they're saying that they're going to be paying out a total of more money after the change than before the change. So if the amount of items on the site increases by 100%, and the total revenue increases by 101%, and they cut the commission from 16% to 8%.... then on average, every contributor is making a 75% loss. BUT... they're still paying out more royalties to contributors 'overall'.
1990
« on: November 14, 2016, 23:16 »
Just got my first Extended License sale. Happy days. The item is $49, so I'd normally get $24.50 and the EL got me a total of $84.10
I'm not exactly sure how that works out, as none of the license combinations equate to that amount, so I'm assuming some kind of discount was applied. Still, it's three times more than I would have made if they hadn't have implemented extended licenses... and it's only been going for a little while, so it gets my vote!
1991
« on: November 14, 2016, 09:48 »
Where did you get the industry standard percentage from?
1992
« on: November 13, 2016, 23:37 »
The whole concept of freelancing means, or should mean, that we get paid more. Or can charge more, would probably be more accurate. You can pay a freelancer twice as much and still end up paying the same as an employee at half the rate... as you're not having to shell out for healthcare, insurance, sick pay, holidays, training to an extent, pension contributions, Christmas parties, desks, computers etc etc.
If laws were introduced to make people pay these kind of thing's then they'd just end up paying less to cancel out the extra cost.
100 an hour isn't out of the ordinary for hiring a professional freelance photographer, but if they were an in-house photographer then they'd very rarely get that much.
But anyway, it's all moot as we don't work for stock sites in any way shape or form. I guess it's not outside the realms of possibility that some kind of law could be created that results in a minimum percentage commission for contributors, but minimum wages and benefits... never going to happen.
1993
« on: November 11, 2016, 20:39 »
I have to agree with the microstockphoto. They're better than the average guy on the street would be able to do, but the average guy on the street usually isn't selling stock.
The framing just seems all wrong for me. I don't think the review was automated, and the fact it's inconceivable to you that somebody may have actually manually declined your images... makes me think that you need somebody to tell you your work is s*** to bring you down to earth a bit.
Not that they are s***, but there's a lot of room for improvement. Yes, they may sell well on other sites, but is that just because the other sites have lots of sales? DP isn't exactly the biggest seller, so it's quite possible you wouldn't get any sales with those images even if they were accepted.
And as a parting 'cruel to be kind' thing to consider.... what if the only reason they sell on other sites is because a few people have needed example images for articles on how not to shoot stock images?
1994
« on: November 10, 2016, 22:03 »
Even if a site doesn't have a specific 'celebrity' category, I'm guessing they'd just be treated the same as any images of people where you don't have a release. So as long as the site allows editorial images, then you should be all good. I'm assuming
1995
« on: November 10, 2016, 01:33 »
I think I'm going to give this a try, so I'll let you know how I get on. I only have video though, but the FAQ says that you can upload a still frame from the video and it will still find stuff. Worth a shot! Not doing it now though, I'm far too hungover.
1996
« on: November 10, 2016, 01:05 »
So I invested in a couple lights (new 55000k office bulbs as well)
Maybe a bit excessive?
1997
« on: November 10, 2016, 01:04 »
On the subject of finding your images in use you might want to try the new See In Action feature at Dreamstime (I don't think this has been mentioned on MSG as yet). Just go to your sales page and hover to the right of the thumbnail of the sold image. Click the See In Action box and it does an immediate Google search for that image on the internet. The great advantage is that you don't have to faff around uploading the image first like you do with a reverse image search. My very first search threw up an Ebook cover featuring my Avatar cat http://www.goodreads.com/book/show/23414251-figaro-the-cat-detective-and-the-great-dog-pooh-mystery which was quite fun to see. Note, it's not showing you where Dreamstime sold that particular image -just internet matches in general.
Thanks for that seems to be throwing up some odd stuff too though with my image thrown in a random document...strange
This is Google Image Search. It's a function which has by been available by Google for a few years, it's not specific to Dreamstime. When searching in the image section on Google you can drag any image on the net to the search bar, once you drop the image there it shows where the image is used online.
I think he's saying that this does that automatically and continuously though. Dragging 10,000 images into Google every other day could get a bit time consuming.
1998
« on: November 09, 2016, 22:00 »
I'd send them the source files. I mean, what can they do with them that they're not already doing without them?
1999
« on: November 08, 2016, 13:42 »
Christatron on a bike, this escalated quickly! Josephine... you're missing the point again. It doesn't matter where you're from, or what currency you use... 5 or 10% less or 5 or 10% more means exactly the same for everyone, no matter where they live.
But still, let us know how you get on when you ask Shutterstock for a raise, hopefully it goes well. If you're successful then I'm sure many others will follow. They will build statues and sing songs of your brilliance for many years to come.
2000
« on: November 08, 2016, 02:35 »
I'm confused. What does sales volume have to do with comission rates? Would you be happy with 1% comission or even giving your work for free while the agency takes 100%? Would you complain then or no? because we are getting pretty close.
I'm assuming she was lumping everything together in one catch-all post... the petition, the 6 month grace period, the drop in sales etc.
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