I'm bringing this up again, because I still don't understand what these custom commissions are based on, like, *at all*.
Here's what I see and my peers in our German forums report as well:
- There are several tiers of custom sales - certainly different products on the buyers' side - and all sales within the same group/product come in for the same amount. So, the commissions can't be based on whatever currency the respective buyer pays in, but on US prices in US dollars.
- Those commissions either decline or increase over long periods of time (weeks and even months) and they do so solely in one direction - there aren't any ups and downs - cent by cent and day by day.
First, I thought this was due to exchange rate differences between Euros and Dollars, but the difference is *way* to high for that. E.g. the group at the highest commission rate paid $1,46 in January, then started gradually declining to $1,00 in mid February and then to $0,96 right now. (Again: ALL in the same group did so.) The dollar to Euro exchange rate never differed by roughly one third. (Also, as Europeans we already have to take the exchange rate risk, because we get paid in US dollars now, we shouldn't have to take it *twice* after all, should we?)
If this relates to differences in the buyers' behavior instead (= using up more or less of their potential downloads), why does this happen that gradually and solely in one direction? Shouldn't there be any ups and downs over several weeks or even months in this case?
And, given this type of "fluctuation" is calculated over longer periods than, say, days or weeks, why would the amounts change cent by cent *each day* then?
If you even disregard this: How does such a split work at all? A buyer pays a certain amount of dollars for a certain pack of assets (resp. credits while the credits to be invested on a certain asset are fixed). They then use x of them and don't use y. From what I understand, from the amount for "unused" assets y nearly 100% go directly to Adobe - so far, so good for them. But what about the "rest" of actually downloaded assets? The total amount x stays the same. Our percentage stays the same, too. If each artist gets their part, because a buyer had actually licensed one of their assets, why would the commission change then, anyway?
Maybe it's just me not quite getting it (I'm admittedly not good at figures.), but perhaps you could shed some more light on this matter, @MatHayward ? It would be much appreciated for sure!
Here's what I see and my peers in our German forums report as well:
- There are several tiers of custom sales - certainly different products on the buyers' side - and all sales within the same group/product come in for the same amount. So, the commissions can't be based on whatever currency the respective buyer pays in, but on US prices in US dollars.
- Those commissions either decline or increase over long periods of time (weeks and even months) and they do so solely in one direction - there aren't any ups and downs - cent by cent and day by day.
First, I thought this was due to exchange rate differences between Euros and Dollars, but the difference is *way* to high for that. E.g. the group at the highest commission rate paid $1,46 in January, then started gradually declining to $1,00 in mid February and then to $0,96 right now. (Again: ALL in the same group did so.) The dollar to Euro exchange rate never differed by roughly one third. (Also, as Europeans we already have to take the exchange rate risk, because we get paid in US dollars now, we shouldn't have to take it *twice* after all, should we?)
If this relates to differences in the buyers' behavior instead (= using up more or less of their potential downloads), why does this happen that gradually and solely in one direction? Shouldn't there be any ups and downs over several weeks or even months in this case?
And, given this type of "fluctuation" is calculated over longer periods than, say, days or weeks, why would the amounts change cent by cent *each day* then?
If you even disregard this: How does such a split work at all? A buyer pays a certain amount of dollars for a certain pack of assets (resp. credits while the credits to be invested on a certain asset are fixed). They then use x of them and don't use y. From what I understand, from the amount for "unused" assets y nearly 100% go directly to Adobe - so far, so good for them. But what about the "rest" of actually downloaded assets? The total amount x stays the same. Our percentage stays the same, too. If each artist gets their part, because a buyer had actually licensed one of their assets, why would the commission change then, anyway?
Maybe it's just me not quite getting it (I'm admittedly not good at figures.), but perhaps you could shed some more light on this matter, @MatHayward ? It would be much appreciated for sure!

