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Author Topic: 999  (Read 7889 times)

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« on: March 22, 2013, 08:28 »
+1
iStock announced today that upload limits for illustrators have been lifted to 999 per week. The reason for lifting this limit to 999 is that nobody comes even close to the current upload levels. So, why would you then lift them to 999? What message are they trying to send?


rubyroo

« Reply #1 on: March 22, 2013, 08:29 »
+7
Well in the UK '999' is the emergency number when you need the cops, ambulance or fire service...

« Reply #2 on: March 22, 2013, 08:37 »
+2
It may have something to do with the importation of art from clip art.com

« Reply #3 on: March 22, 2013, 08:38 »
+3
it ain't that hard to have 999 new illustrations every week  ;D ;D ;D

maybe only with 999 a week we would do well at iStock 8)

« Reply #4 on: March 22, 2013, 08:56 »
0
I think illustrations have proven to be good sellers and their current approval queue is less than an hour for an Illustration to be approved (from my recent experience)...so I think this is a way to strengthen their illustration area and promote the new acceptance of Raster illustrations. Makes sense...approval time will probably go longer now. Not everything is a huge conspiracy ;)

« Reply #5 on: March 22, 2013, 08:59 »
0
I think illustrations have proven to be good sellers and their current approval queue is less than an hour for an Illustration to be approved (from my recent experience)...so I think this is a way to strengthen their illustration area and promote the new acceptance of Raster illustrations. Makes sense...approval time will probably go longer now. Not everything is a huge conspiracy ;)
No...there's no conspiracy. I know of several mid size companies producing just under 1000 images per week. Make sense.

« Reply #6 on: March 22, 2013, 09:03 »
+2
I think illustrations have proven to be good sellers and their current approval queue is less than an hour for an Illustration to be approved (from my recent experience)...so I think this is a way to strengthen their illustration area and promote the new acceptance of Raster illustrations. Makes sense...approval time will probably go longer now. Not everything is a huge conspiracy ;)
No...there's no conspiracy. I know of several mid size companies producing just under 1000 images per week. Make sense.

are you talking about the one kicked out of SS a few weeks ago? ;D

« Reply #7 on: March 22, 2013, 09:12 »
+1
It may have something to do with the importation of art from clip art.com


Yes - of course - that explains it, because of http://www.istockphoto.com/forum_messages.php?threadid=350915&page=1

OP, with bold added:

I just wanted to give everyone a head's up that we will be moving some of the old clipart.com vector content into the Partner Program. In order to do so, it will be uploaded to iStock to a non-Exclusive contributor account so that it can be mirrored on Thinkstock and Photos.com.

These files will be very tightly curated: We're only moving the content that we feel still has a chance at selling. It's a very small portion of the overall collection of vectors still on clipart.com.

The files will go through the normal inspection process and will be subject to all the usual contributor rules such as the weekly upload limits. This way the files won't spam Best Match.

The files will eventually be moved to our Value Collection (formerly the Dollar Bin) once they've mirrored on the Partner Program sites.

We wanted to let you know in case you happened to recognize any of the content: This isn't an infringem, it's wholly owned content from Getty Images.

If anyone has any questions just let me know!

« Reply #8 on: March 22, 2013, 09:27 »
+3
So in a few months the upload level will be reduced, once all the clip art.com importing has finished, due to the fact that nobody has been able to produce 999 images per week.

« Reply #9 on: March 22, 2013, 10:20 »
+4
Let's say you worked 7 days a week. 999 illustrations, divided by 7, is roughly 143. So 140+ per day. Since there is no DeepMeta or other bulk upload for vectors, and since the site is so g.d. slow, let's say it takes 10 minutes to upload (both EPS and hi-res JPG), write descriptions, and add keywords. So that's 1400+ minutes just spent uploading per day. If that number looks familiar, that's because 1400 minutes = 24 hours.

So I'd venture to say that it's not humanly possible for one person to upload 999 files/week.  :)


« Reply #10 on: March 22, 2013, 10:26 »
+1
Let's say you worked 7 days a week. 999 illustrations, divided by 7, is roughly 143. So 140+ per day. Since there is no DeepMeta or other bulk upload for vectors, and since the site is so g.d. slow, let's say it takes 10 minutes to upload (both EPS and hi-res JPG), write descriptions, and add keywords. So that's 1400+ minutes just spent uploading per day. If that number looks familiar, that's because 1400 minutes = 24 hours.

So I'd venture to say that it's not humanly possible for one person to upload 999 files/week.  :)

hell of a week ;D

« Reply #11 on: March 22, 2013, 10:51 »
0
Let's say you worked 7 days a week. 999 illustrations, divided by 7, is roughly 143. So 140+ per day. Since there is no DeepMeta or other bulk upload for vectors, and since the site is so g.d. slow, let's say it takes 10 minutes to upload (both EPS and hi-res JPG), write descriptions, and add keywords. So that's 1400+ minutes just spent uploading per day. If that number looks familiar, that's because 1400 minutes = 24 hours.

So I'd venture to say that it's not humanly possible for one person to upload 999 files/week.  :)

LOL. I was thinking the same thing, but I came up with a 50-75 hour week to do it. I was thinking more of 3-5 minutes per file. That's having them already keyworded and just copying and pasting the info in.

I don't know if you could speed that up or not. Can you upload different files in multiple windows? I guess a faster internet connection would help too.

« Reply #12 on: March 22, 2013, 10:59 »
+4
Quote
I guess a faster internet connection would help too.

It won't help the site perform better.

« Reply #13 on: March 22, 2013, 11:06 »
+1
Quote
I guess a faster internet connection would help too.

It won't help the site perform better.

they will come up with a fantastic submission platform only for illustrations but don't hold your breathe because I believe we will have IKEA stores first in all cities around the globe and who knows Mars ;D

« Reply #14 on: March 22, 2013, 12:17 »
0
Wish they would have a 999 Upload Limit for images. The 18 Images a week just demotivates me.

« Reply #15 on: March 22, 2013, 12:23 »
+3
Wish they would have a 999 Upload Limit for images. The 18 Images a week just demotivates me.

thank god the 15% cheer us UP 8)

« Reply #16 on: March 22, 2013, 12:25 »
0
I think illustrations have proven to be good sellers and their current approval queue is less than an hour for an Illustration to be approved (from my recent experience)...so I think this is a way to strengthen their illustration area and promote the new acceptance of Raster illustrations. Makes sense...approval time will probably go longer now. Not everything is a huge conspiracy ;)

Has something changed here?  Not saying their attitude to these images is either right or wrong but it's completely out of step with the other big sites.

« Reply #17 on: March 22, 2013, 16:15 »
0
They now are separating raster illustrations from images. You can upload vector or raster illustrations, but not both of the same file

« Reply #18 on: March 22, 2013, 16:56 »
0
Ah Gotcha - unlikely to make any difference to 3D contributors then.

« Reply #19 on: March 22, 2013, 17:00 »
0
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« Last Edit: May 12, 2014, 15:06 by Audi 5000 »

Tryingmybest

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« Reply #20 on: March 22, 2013, 17:30 »
+1
Shucks, I only have 990 remaining for the week.  ::)

iStock announced today that upload limits for illustrators have been lifted to 999 per week. The reason for lifting this limit to 999 is that nobody comes even close to the current upload levels. So, why would you then lift them to 999? What message are they trying to send?

« Reply #21 on: March 22, 2013, 18:56 »
0
Ah Gotcha - unlikely to make any difference to 3D contributors then.

Good question. I have 3D rendered stills, but I wouldn't classify them as illustrations...

« Reply #22 on: March 23, 2013, 04:55 »
0
Ah Gotcha - unlikely to make any difference to 3D contributors then.

Good question. I have 3D rendered stills, but I wouldn't classify them as illustrations...
Nor I but not photos either.  My sense with IS is that they would accept 3d that look like  photos and reject those that look like illustrations unlike the other big sites.


 

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