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Author Topic: DT stock rank game  (Read 23790 times)

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« Reply #51 on: July 07, 2009, 08:51 »
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That's funny, I only played one game and my score is visible stating I played 22 games with a 50.00% score?

« Reply #52 on: July 07, 2009, 10:01 »
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^^^ Interesting post Serban.

What strikes me is how almost everyone seems to end up in the 72-78% range. That suggests to me that luck (in which images are displayed) is a fairly large factor.

I can play a couple of times and get 9 or 10/10 correct when it is fairly obvious which is likely to be the better-selling image (if Yuri's models are present for example!). That can then be followed by a 4 or 5/10 in a game when almost every pair of images seems either borderline or the result goes completely against what you might expect.

Having said that we all know that there's an element of 'luck' in how an individual image will sell on a particular agency anyway with search order placement being a massive factor. Even Yuri himself admits that he can only predict which images from a series will do well about 50% of the time.

« Reply #53 on: July 07, 2009, 22:58 »
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9/10 - beginners luck?

kind of fun, they could make contributors with high rejection rates play it once each time they upload a reject before they can upload another lol

« Reply #54 on: July 07, 2009, 23:10 »
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I havent played it a lot, but I found it both fun and useful. averaged around 80%,  Sometimes it's dead easy then for the next 2 it's mind boggling as to why it is the way it is :)
so +1 for being able to review afterwards or I'd also like more time to actually look at the images well just so I can see that no its not that one because of this reason etc.
I could see that especially if you are newish to stock then it could be a very valuable.  I do stock for the money but I dont see a problem if an agency makes their site more fun :)
« Last Edit: July 07, 2009, 23:19 by Phil »

« Reply #55 on: July 07, 2009, 23:17 »
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oops there goes my ranking, blindly picked the person shot 4 times and just got 5 in a row wrong :)

« Reply #56 on: July 07, 2009, 23:58 »
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I think this is more than a game - it allows you to spot trends after a fair number of games, and then shoot accordingly. If you don't like it, then don't play it. simple.


RacePhoto

« Reply #58 on: July 08, 2009, 15:15 »
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I was above 70% for the first few games, then dropped to around 62%. Just proves that I don't know what sells!  ;D

If someday the people who designed the game forced it to be a photo that had 10 or more sales vs no sales, the scores may go up and it might be more educational to see success vs chance. I wish I could have done a screen capture of one of them. Smiling lady talking on the phone, in an office and an attractive babe besides. The photo that did sell was the side of a barn at dusk, or something. OK that's one for the dark side.  ;)

It is entertaining and it does show me some shots that are recognizable as good sellers. The mix between photos and illustrations can be tricky, but add that to the, "when in doubt", pick the illustration.

Quick link that doesn't lead you through the forums...

http://www.dreamstime.com/stock-photography-rank

« Reply #59 on: July 08, 2009, 16:20 »
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I'm often 70% or 80%, but once I had only 30% and felt bad!!  :'(

« Reply #60 on: July 09, 2009, 00:52 »
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cool, I just had one of my best sellers vs a cassette tape on black, pretty easy pick that one :):)

« Reply #61 on: July 09, 2009, 07:39 »
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9/10 - beginners luck?

kind of fun, they could make contributors with high rejection rates play it once each time they upload a reject before they can upload another lol

ha ha, that's one of the best ideas yet.

puravida

  • diablo como vd
« Reply #62 on: July 09, 2009, 08:35 »
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this is hilarious. most of you talk like DT just invented the PacMan of microstock.
great diversion from the main problem, no views  on new approved image. or has everyone forgotten about that.
sorry to rain on your parade, i 'd rather be outside the sun drinking than waste my time . how little toys  amaze big boys and gals  ;D
comapratively speaking , even asking about pixamba is doing more for a contributor !
yawn ! reminds me of the mythical classic, " The Wooden Horse " aka "Helen of Troy". !
« Last Edit: July 09, 2009, 08:40 by puravida »

« Reply #63 on: July 09, 2009, 12:11 »
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fun little game. not too sure how fair the game is though, just because one image might be/look better than the other doesn't mean is has more sales. If the better photo is newer it has had less time to get sales.

« Reply #64 on: July 09, 2009, 16:02 »
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this is hilarious. most of you talk like DT just invented the PacMan of microstock.
Unlike DT's game, playing Pacman made me anxious with those ghosts running after my pacman.   ;D

« Reply #65 on: July 09, 2009, 17:49 »
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EXACTLY!  of course a kitten is going to sell more than a picture of a jar of oregano [one of my pairs] -- the problem w the game as it stands now, is it really has little to do w actual sales potential -- eg, show a picture of a kitten that didnt sell, and match it with a landscape that did -- the answer now will be misleading.

basically the game as it is now just reinforces what you know going in - and as such is a horrible way to teach NEW reviewers.


another factor that the game ignores entirely is the search engine itself, and the data that feeds it -- images with better keywords and descriptions are going to be found more often than those that do not.

steve

« Reply #66 on: July 10, 2009, 04:28 »
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My score is finally over 80% .... now I'm going to stop playing so I don't wreck it   ;)

« Reply #67 on: July 10, 2009, 04:30 »
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My score is finally over 80% .... now I'm going to stop playing so I don't wreck it   ;)


oh wait, now I see they have a list with the top %'s

http://www.dreamstime.com/stock-photography-rank

this changes things!

« Reply #68 on: July 10, 2009, 05:09 »
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:)

« Reply #69 on: July 10, 2009, 16:03 »
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@gostwick: yes, there is an element of luck that relates to the game and to the image download, only at a certain extent. This is why I said that the relevancy comes after playing many games. 72-78% is a significant difference when someone has hundreds of games played. Nevertheless, there are hundreds of users below 60% so the numbers really depend on each user's knowledge. But it is a learning process.

And to further answer some of the critiques above, we're trying our best at creative destruction (thank you Joseph Schumpeter). It's the secret ingredient of microstock and Dreamstime was always innovative. Some features are better, some are less. It's sad to see good intentions qualified as a waste of time. Behind all these, like them or not, there is work and sweat, so if you dislike them, simply move on instead of throwing rocks.

Yes! the game and the intentions are good - but I fail to see why it is necessary for everyone's rank to be public and that there should also be an option whether to have it displayed or not.

« Reply #70 on: September 15, 2009, 23:40 »
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I totally enjoy the game and have learned a lot about what type of images sell on DT.  I've only been doing this for a year, so it gave me answers and insight -  ;D


 

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